Perun
Mushroom
I'd like to hear some thoughts, and hopefully, ideas on the situation we just have in our FR campaign. We've been running about the High Forest for some time now, and at this particular point in the campaign it appears that quite a large part of it is being attacked by demonic forces.
We're near the town of Loudwater, which we've known to be the potential target of a Zhentillar attck (from Lorc, IIRC) for some time now. Recently, Zhents did launch an attack, but it wasn't anything particularly spectacular - a thousand or so soldiers decided to lay a siege. We figured Loudwater would be more than able to deal with it on its own.
However, very recently (as in athe last coule of days) the Zhent forces swelled up to about 10,000 soldiers. More importantly, the army now includes at least one unit made up of drow, and there are a few illithid in the army as well. The army positioned itself north of Loudwater. We were a bit confused as to why they haven't encircled the town, but then we discovered there was a "secret weapon" in the forest just south of Loudwater, consisting of partially demonic drow experiments (we figure these are the either the regular drow half-fiends, or draegloth).
Loudwater won't survive the attack. We can't summon any meaningful aid (as I said, most of the High Forest is under attack, and many attacks involve demonic forces of some kind or another). There a small chance we might gain control over 12 stone golems form an ancient dwarven complex dedicated to Dumathoin, and we have some gargoyle allies we set free ages ago (in fact, it was they who discovered the dwarven complex) that might join us. What we really lack is time.
The party consists of 5 members:
- gold elf wizard 9
- human Ftr 1/Kineticist 1/PsyWar 7
- human fighter 8 (oddly built, high Str, Dex and Int, low Con)
- halfling rogue 8
- human druid 9 of Silvanus (that'd be my character).
We think it's really important (as in REALLY really) to save Loudwater. We figure, although so far we haven't been able to prove, that they have something of great importance (my gues is an artifact of some kind). Only something really big would justify raising an army of 10,000 that includes drow, demons, and illithid, against a city of 1,500 inhabitants. There is a big clerical presence in Loudwater (mostly Helmites, but some Tyrans, and a small presence of a number of other faiths) (the clerics started travelling to Loudwater since the first signs of the incomming Zhent attack, IIRC).
I guess we're looking for a kind of objective, outside view of things. Perhaps you'll notice some option we simply overlooked. We've been tangled in the campaign for some time now (the DM is big on secrecy, continent-spanning plots, ultra-powerful enemies, mysterious allies that reluctantly share any information they might have, and such things -- it appears the enemies are always two steps ahead of us).
We have two choices, basically -- we can either attampt to somehow disband the enemy army, or we can strike at their command centre. The latter is particularly difficult, since it's located right in the midst of the army camp. Me and the wizard could sneak in (via wildshape and polymorph) and attempt to blast it with spells, but there's no way we'd manage to get the fighters inside, and the wizard can't cast in most suitable polymorph forms (my character has the Natural Spell feat).
So, thoughts and ideas would be appreciated
Thanks!
We're near the town of Loudwater, which we've known to be the potential target of a Zhentillar attck (from Lorc, IIRC) for some time now. Recently, Zhents did launch an attack, but it wasn't anything particularly spectacular - a thousand or so soldiers decided to lay a siege. We figured Loudwater would be more than able to deal with it on its own.
However, very recently (as in athe last coule of days) the Zhent forces swelled up to about 10,000 soldiers. More importantly, the army now includes at least one unit made up of drow, and there are a few illithid in the army as well. The army positioned itself north of Loudwater. We were a bit confused as to why they haven't encircled the town, but then we discovered there was a "secret weapon" in the forest just south of Loudwater, consisting of partially demonic drow experiments (we figure these are the either the regular drow half-fiends, or draegloth).
Loudwater won't survive the attack. We can't summon any meaningful aid (as I said, most of the High Forest is under attack, and many attacks involve demonic forces of some kind or another). There a small chance we might gain control over 12 stone golems form an ancient dwarven complex dedicated to Dumathoin, and we have some gargoyle allies we set free ages ago (in fact, it was they who discovered the dwarven complex) that might join us. What we really lack is time.
The party consists of 5 members:
- gold elf wizard 9
- human Ftr 1/Kineticist 1/PsyWar 7
- human fighter 8 (oddly built, high Str, Dex and Int, low Con)
- halfling rogue 8
- human druid 9 of Silvanus (that'd be my character).
We think it's really important (as in REALLY really) to save Loudwater. We figure, although so far we haven't been able to prove, that they have something of great importance (my gues is an artifact of some kind). Only something really big would justify raising an army of 10,000 that includes drow, demons, and illithid, against a city of 1,500 inhabitants. There is a big clerical presence in Loudwater (mostly Helmites, but some Tyrans, and a small presence of a number of other faiths) (the clerics started travelling to Loudwater since the first signs of the incomming Zhent attack, IIRC).
I guess we're looking for a kind of objective, outside view of things. Perhaps you'll notice some option we simply overlooked. We've been tangled in the campaign for some time now (the DM is big on secrecy, continent-spanning plots, ultra-powerful enemies, mysterious allies that reluctantly share any information they might have, and such things -- it appears the enemies are always two steps ahead of us).
We have two choices, basically -- we can either attampt to somehow disband the enemy army, or we can strike at their command centre. The latter is particularly difficult, since it's located right in the midst of the army camp. Me and the wizard could sneak in (via wildshape and polymorph) and attempt to blast it with spells, but there's no way we'd manage to get the fighters inside, and the wizard can't cast in most suitable polymorph forms (my character has the Natural Spell feat).
So, thoughts and ideas would be appreciated

Thanks!