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<blockquote data-quote="Perun" data-source="post: 1754687" data-attributes="member: 6037"><p>That's one of our biggest problems... It seems Silverymoon itself is under some sort of attack by demons... One of the original ideas was to go to Silverymoon and gather whatever information we can. When the party teleported there (without me, the wizard can only teleport three plus himself at a time) they were ambushed by a group of 6 babau, not 40 yards from the walls of Silverymoon. Bad, bad, bad.</p><p></p><p>So far, we know or suspect the following:</p><ul> <li data-xf-list-type="ul">Hart (see below) is active in various parts of the High Forest</li> </ul> <ul> <li data-xf-list-type="ul">there are "dark druids" in the woods, killing regular druids with arrows of druid slaying (the vast majority of the High Forest druids is busy trying to deal with this problem)</li> </ul> <ul> <li data-xf-list-type="ul">the treants are busy at the Hellgate keep (we're still in DR 1369, IIRC)</li> </ul> <ul> <li data-xf-list-type="ul">some lich is being extra active at the Anauroch border</li> </ul> <ul> <li data-xf-list-type="ul">the drow are unusually active along the southern borders of the High Forest</li> </ul> <ul> <li data-xf-list-type="ul">somehow all the halflings in Secomber have been taken into slavery to work in some mines (it seems drow are behind this, but we're not certain), except the most influential halfling (a magic item merchant), who is buying ships and large amounts of weapons (although noone has seen him for some time, and there are some strange men in his tower in Secomber). The Great Inquisitor of Tyr has been asked (by the general population) to take over the control of the city</li> </ul> <ul> <li data-xf-list-type="ul">demons are becoming rather common</li> </ul> <ul> <li data-xf-list-type="ul">it seems the giants of the Star Mts. (?) are being controlled by an artifact, the Northern Star (or was the Star of the North), which we, unwittingly gave them (apparently there are two almost identical artifacts, but one is good and one is evil, or somesuch)</li> </ul> <ul> <li data-xf-list-type="ul">the Silverymoon is under attack by demons</li> </ul> <ul> <li data-xf-list-type="ul">the city of Shade has appeared, or will be appearing in the near future, there are some odd shadows over Anauroch, in any case...</li> </ul><p></p><p></p><p></p><p>Our DM is pretty big on BIG things. As a matter of fact, our current campaign is revolves around the fact that there are creatures of god-like power out there, that existed before gods, and before the time itself. One of them is, naturally, the bad guy. <strong>The</strong> bad guy, in fact. The other such creatures are trying to stop him from doing whatever he's doing. The bad guy is called Hart, and he has something to do with shadows. The other such entities are a bit odd, to say the least. One is a pretty large blue cat, living in an old cabin in Secomber, with an insane old woman. In fact, she treats the woman as her familiar. The other one is known as Trixie, and she appears as a beautiful gold elven female. She is concerned with Balance (capital B), as in the absolute balance. Trixie is also known as the Green Lady, and it appears the cat is the Blue Lady. Triexie's "beloved" appears as a gold elven wizard, and calls himself Natas (!!!). There's another elf in Zelebros, called Isib. He's a necromancer, but we don't know whether he's one of the mentioned creatures, or just insanely powerful. There's another ancient "elf", and we also don't know anything much about him.</p><p></p><p>This Hart person apparently does something to the fabris of reality, and changes it every so slightly whenever he gets the chance. We, the mortals, don't notice it, but the said creatures do. And they're trying to stop him. </p><p></p><p>His Faerunian headquarters are located somewhere in the Dire Wood (I think that's what it's called. We once stumbled in, and the area is warped in some way, so it's darn difficult to get out of there. There are five identical fortresses, apparently filled with orcs, and half-orc arcanists.).</p><p></p><p>We don't know how pwerful these mysterious ancient creatures really are. Trixie picked me as her champion of sorts (I died in a climactic battle while trying to save another druid held by the drow, who we thought had some really important info (eventually it turned he was "just" a turbo-poweful artifact with an identity crisis), and when I found myself on the Fugue Plain, Triexie appeared next to me, in disguise, and offered to bring me back to life, along with the chamion thing). This gave me the ability to detect balance at will (by concentrating, I get to know whether something is removed from the absolute Neutrality, but I don't know in what direction (i.e. whether towards Good, Evil, Law or Chaos. it's all the same to Trixie, apparently), I can only sence the degree of removal (slightly removed, totally unbalanced, etc.), as well as the abilty to transport myself and a number of others to some weird extraplanar location. Trixie says it's a leftover from the time before time, that managed to escape the deities' attention. It's a weird, highly morphic (demi)plane, and apparently I got the abiltiy to control it to some degree. The default formation has a small wooded area, with a small keep, a cave that goes for hundreds of feet underground, and opens in a pretty large cave with an inn (!) in it. The ancient elf I mentioned above always sits at this inn, reading and writing something. There's another cave even deeper down, and that one, albeit small, is filled with Underdark radiation (my druid is Underdark-themed)</p><p></p><p></p><p></p><p>This is actually an excelent idea! And I think I know where to find such scrolls.</p><p></p><p></p><p></p><p>He has the "standard" fare, I believe. He firmly believes in the offensive way, and has fireballs and magic missiles on the read at all times. He likes to have dominate person prepared, but lately he usually has three teleports (yup, three, he has the equivalent of Int 31 for determining bonus spells), so he can teleport most of the party in one go, then come back for those remaining behind (as I said, he can teleport a total of three plus himself in one casting).</p><p></p><p>Phew! This is one long post. As you can see, we got ourselves in a bit of a mess. But that's a given with our DM. He loves to run a number of parallel plots, twisting and interweaving continuously. Sometimes we just overwork ourselves, and fail to see the (usually) simple solution. happened to us a number of times. We, the players, have a slight tendency to overcomplicate things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for all the responses!</p></blockquote><p></p>
[QUOTE="Perun, post: 1754687, member: 6037"] That's one of our biggest problems... It seems Silverymoon itself is under some sort of attack by demons... One of the original ideas was to go to Silverymoon and gather whatever information we can. When the party teleported there (without me, the wizard can only teleport three plus himself at a time) they were ambushed by a group of 6 babau, not 40 yards from the walls of Silverymoon. Bad, bad, bad. So far, we know or suspect the following: [list]Hart (see below) is active in various parts of the High Forest[/list] [list]there are "dark druids" in the woods, killing regular druids with arrows of druid slaying (the vast majority of the High Forest druids is busy trying to deal with this problem)[/list] [list]the treants are busy at the Hellgate keep (we're still in DR 1369, IIRC)[/list] [list]some lich is being extra active at the Anauroch border[/list] [list]the drow are unusually active along the southern borders of the High Forest[/list] [list]somehow all the halflings in Secomber have been taken into slavery to work in some mines (it seems drow are behind this, but we're not certain), except the most influential halfling (a magic item merchant), who is buying ships and large amounts of weapons (although noone has seen him for some time, and there are some strange men in his tower in Secomber). The Great Inquisitor of Tyr has been asked (by the general population) to take over the control of the city[/list] [list]demons are becoming rather common[/list] [list]it seems the giants of the Star Mts. (?) are being controlled by an artifact, the Northern Star (or was the Star of the North), which we, unwittingly gave them (apparently there are two almost identical artifacts, but one is good and one is evil, or somesuch)[/list] [list]the Silverymoon is under attack by demons[/list] [list]the city of Shade has appeared, or will be appearing in the near future, there are some odd shadows over Anauroch, in any case...[/list] Our DM is pretty big on BIG things. As a matter of fact, our current campaign is revolves around the fact that there are creatures of god-like power out there, that existed before gods, and before the time itself. One of them is, naturally, the bad guy. [B]The[/B] bad guy, in fact. The other such creatures are trying to stop him from doing whatever he's doing. The bad guy is called Hart, and he has something to do with shadows. The other such entities are a bit odd, to say the least. One is a pretty large blue cat, living in an old cabin in Secomber, with an insane old woman. In fact, she treats the woman as her familiar. The other one is known as Trixie, and she appears as a beautiful gold elven female. She is concerned with Balance (capital B), as in the absolute balance. Trixie is also known as the Green Lady, and it appears the cat is the Blue Lady. Triexie's "beloved" appears as a gold elven wizard, and calls himself Natas (!!!). There's another elf in Zelebros, called Isib. He's a necromancer, but we don't know whether he's one of the mentioned creatures, or just insanely powerful. There's another ancient "elf", and we also don't know anything much about him. This Hart person apparently does something to the fabris of reality, and changes it every so slightly whenever he gets the chance. We, the mortals, don't notice it, but the said creatures do. And they're trying to stop him. His Faerunian headquarters are located somewhere in the Dire Wood (I think that's what it's called. We once stumbled in, and the area is warped in some way, so it's darn difficult to get out of there. There are five identical fortresses, apparently filled with orcs, and half-orc arcanists.). We don't know how pwerful these mysterious ancient creatures really are. Trixie picked me as her champion of sorts (I died in a climactic battle while trying to save another druid held by the drow, who we thought had some really important info (eventually it turned he was "just" a turbo-poweful artifact with an identity crisis), and when I found myself on the Fugue Plain, Triexie appeared next to me, in disguise, and offered to bring me back to life, along with the chamion thing). This gave me the ability to detect balance at will (by concentrating, I get to know whether something is removed from the absolute Neutrality, but I don't know in what direction (i.e. whether towards Good, Evil, Law or Chaos. it's all the same to Trixie, apparently), I can only sence the degree of removal (slightly removed, totally unbalanced, etc.), as well as the abilty to transport myself and a number of others to some weird extraplanar location. Trixie says it's a leftover from the time before time, that managed to escape the deities' attention. It's a weird, highly morphic (demi)plane, and apparently I got the abiltiy to control it to some degree. The default formation has a small wooded area, with a small keep, a cave that goes for hundreds of feet underground, and opens in a pretty large cave with an inn (!) in it. The ancient elf I mentioned above always sits at this inn, reading and writing something. There's another cave even deeper down, and that one, albeit small, is filled with Underdark radiation (my druid is Underdark-themed) This is actually an excelent idea! And I think I know where to find such scrolls. He has the "standard" fare, I believe. He firmly believes in the offensive way, and has fireballs and magic missiles on the read at all times. He likes to have dominate person prepared, but lately he usually has three teleports (yup, three, he has the equivalent of Int 31 for determining bonus spells), so he can teleport most of the party in one go, then come back for those remaining behind (as I said, he can teleport a total of three plus himself in one casting). Phew! This is one long post. As you can see, we got ourselves in a bit of a mess. But that's a given with our DM. He loves to run a number of parallel plots, twisting and interweaving continuously. Sometimes we just overwork ourselves, and fail to see the (usually) simple solution. happened to us a number of times. We, the players, have a slight tendency to overcomplicate things. :) Thanks for all the responses! [/QUOTE]
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