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Players not speaking in character
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<blockquote data-quote="Herpes Cineplex" data-source="post: 2023884" data-attributes="member: 16936"><p>No one I play with cares.</p><p></p><p>That said, most of us do speak differently in character: usually not through a silly voice or an accent, but more in the choice of vocabulary or the pitch of the voice or the facial expressions used when speaking. But it's not a requirement, and no one complains or feels irritated if someone doesn't do that for their character.</p><p></p><p>Partly this is because it's not actually all that difficult for us to tell when someone is speaking in character. If they're saying more than a few sentences, we have enough context to figure out whether it's IC or OOC, and if they're only saying one very brief thing, they generally start off with "I say:" (or "<em>{character name} says</em>:"). No mysteries there.</p><p></p><p>We also have a general rule that if someone attempts to do an accent, no one can make fun of it. Considering how bad most of us are at accents, that was kind of essential. But it's not like anyone wants to try to maintain an in-character accent for an entire game, so this rule is mostly for one-off games and NPCs, and even with the latter the GM usually begs off on doing the accent if the NPC is going to have to say something long or complicated.</p><p></p><p></p><p>I think if anyone ever tried to institute an "anything you say, your character says" rule in our group, there'd be an open revolt. A certain amount of out-of-character joking and crosstalk is fine with us, because we're all friends who enjoy each other's company and who don't mind being asked to shut up if it's genuinely interfering with the game. We're all there to have fun and hang out together, after all.</p><p></p><p>--</p><p>besides, that kind of rule is a little too control-freaky for my tastes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 2023884, member: 16936"] No one I play with cares. That said, most of us do speak differently in character: usually not through a silly voice or an accent, but more in the choice of vocabulary or the pitch of the voice or the facial expressions used when speaking. But it's not a requirement, and no one complains or feels irritated if someone doesn't do that for their character. Partly this is because it's not actually all that difficult for us to tell when someone is speaking in character. If they're saying more than a few sentences, we have enough context to figure out whether it's IC or OOC, and if they're only saying one very brief thing, they generally start off with "I say:" (or "[i]{character name} says[/i]:"). No mysteries there. We also have a general rule that if someone attempts to do an accent, no one can make fun of it. Considering how bad most of us are at accents, that was kind of essential. But it's not like anyone wants to try to maintain an in-character accent for an entire game, so this rule is mostly for one-off games and NPCs, and even with the latter the GM usually begs off on doing the accent if the NPC is going to have to say something long or complicated. I think if anyone ever tried to institute an "anything you say, your character says" rule in our group, there'd be an open revolt. A certain amount of out-of-character joking and crosstalk is fine with us, because we're all friends who enjoy each other's company and who don't mind being asked to shut up if it's genuinely interfering with the game. We're all there to have fun and hang out together, after all. -- besides, that kind of rule is a little too control-freaky for my tastes ;) ryan [/QUOTE]
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