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Players not speaking in character
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<blockquote data-quote="fusangite" data-source="post: 2024057" data-attributes="member: 7240"><p>Why isn't context enough?</p><p></p><p>I've never needed any particular cue as player or as GM to denote the switch between speaking as a player and speaking as a character. I'm fine with accents either way but I've never thought of them as in any necessary for distinguishing in- and out-of-character speech. </p><p></p><p>Of course, in my games, out of character speech is very common. There are social digressions; and I also happen to prefer it when players discuss and analyze things their characters and what they are doing. I think it makes for a better game.</p><p></p><p>It is true, though, that I strive for games in which characters do not think or act like people today so maybe that helps.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2024057, member: 7240"] Why isn't context enough? I've never needed any particular cue as player or as GM to denote the switch between speaking as a player and speaking as a character. I'm fine with accents either way but I've never thought of them as in any necessary for distinguishing in- and out-of-character speech. Of course, in my games, out of character speech is very common. There are social digressions; and I also happen to prefer it when players discuss and analyze things their characters and what they are doing. I think it makes for a better game. It is true, though, that I strive for games in which characters do not think or act like people today so maybe that helps. [/QUOTE]
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