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Players not speaking in character
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<blockquote data-quote="Jupp" data-source="post: 2024149" data-attributes="member: 20804"><p>By not using accents at all. I think 99% of the time it sounds silly and embarassing. I want to concentrate on the storyline and the adventure, not on how good my accent for my current character is. I leave this kind of stuff to the LARPers <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Also the rules talk is easily managed by announcing an OOC-timeout to the DM. What the players discuss then is up to them and not to the DM. It is a game with rules so the players should be free to discuss them. Sure, the DM will can always give the group a certain amount of time for OOC rules chatting like "OK folks, you have one minute to discuss the situation, then we continue". After that everyone goes back into PC mode and the story continues. Other than that the DM never had a problem distinguishing between OOC and character talk and in the rare cases he was not sure he just asked "does your character say this?".</p></blockquote><p></p>
[QUOTE="Jupp, post: 2024149, member: 20804"] By not using accents at all. I think 99% of the time it sounds silly and embarassing. I want to concentrate on the storyline and the adventure, not on how good my accent for my current character is. I leave this kind of stuff to the LARPers :uhoh: Also the rules talk is easily managed by announcing an OOC-timeout to the DM. What the players discuss then is up to them and not to the DM. It is a game with rules so the players should be free to discuss them. Sure, the DM will can always give the group a certain amount of time for OOC rules chatting like "OK folks, you have one minute to discuss the situation, then we continue". After that everyone goes back into PC mode and the story continues. Other than that the DM never had a problem distinguishing between OOC and character talk and in the rare cases he was not sure he just asked "does your character say this?". [/QUOTE]
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