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Players not taking AoO
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<blockquote data-quote="incognito" data-source="post: 549195" data-attributes="member: 7008"><p>Shard:</p><p>Try and read betweent the lines and understand the spirit of what he is saying.</p><p></p><p>Not mentioning an AoO and moving on means the character has made a mistake - a mistake that player wants to learn by. He does not want his hand held by the DM.</p><p></p><p>All: Take this to the extreme. A player shows up and does not understand any of the intracacies of combat. You are always reminding him that his movement will casue an AoO, to cast defensively, not to move more than 5' if he wishes to take a full attack, etc. etc. etc.</p><p></p><p>This would be fairly annoying to the DM and other players. </p><p></p><p>I expect a reasonable mastery of the game. For those who argue the characters are meant to simulate heroes who would know better - Look at video games. Often the main character in adventure type games is meant to be a hero, but until you get used to the controls - the world's jumping/attacking/moving engine, you can appear quite awkward.</p><p></p><p>I think the players who complain about missing an AoO here or there are basically like those who pick up a video game controller and are frustrated in the first 10 min when they are not the complete masters of the game. Kinda whiny.</p></blockquote><p></p>
[QUOTE="incognito, post: 549195, member: 7008"] Shard: Try and read betweent the lines and understand the spirit of what he is saying. Not mentioning an AoO and moving on means the character has made a mistake - a mistake that player wants to learn by. He does not want his hand held by the DM. All: Take this to the extreme. A player shows up and does not understand any of the intracacies of combat. You are always reminding him that his movement will casue an AoO, to cast defensively, not to move more than 5' if he wishes to take a full attack, etc. etc. etc. This would be fairly annoying to the DM and other players. I expect a reasonable mastery of the game. For those who argue the characters are meant to simulate heroes who would know better - Look at video games. Often the main character in adventure type games is meant to be a hero, but until you get used to the controls - the world's jumping/attacking/moving engine, you can appear quite awkward. I think the players who complain about missing an AoO here or there are basically like those who pick up a video game controller and are frustrated in the first 10 min when they are not the complete masters of the game. Kinda whiny. [/QUOTE]
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