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General Tabletop Discussion
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Players Only: How Often Should Your Character Be Able to "Go Nova"?
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<blockquote data-quote="briggart" data-source="post: 9210651" data-attributes="member: 6805135"><p>I voted for 1/long-rest, with the caveat that I'd like short rest based classes be moved to prof-bonus/long-rest, to keep some variety of styles. </p><p></p><p>But I'd like there was also a system to go beyond this, with a significant cost for the characters. Like, you can take the equivalent of an action surge whenever you like, but the stress on your heart is so big you develop mild arrhythmia and now your CON is permanently reduced by 2. Or your next d20 roll is automatically a Nat 20, but you permanently lose 1 Hit Die, as you crush a disc in your spine. Or you can cast more than 1 spell/round but you permanently lose that spell slot, as your capacity to hold magic within your body is reduced forever.</p></blockquote><p></p>
[QUOTE="briggart, post: 9210651, member: 6805135"] I voted for 1/long-rest, with the caveat that I'd like short rest based classes be moved to prof-bonus/long-rest, to keep some variety of styles. But I'd like there was also a system to go beyond this, with a significant cost for the characters. Like, you can take the equivalent of an action surge whenever you like, but the stress on your heart is so big you develop mild arrhythmia and now your CON is permanently reduced by 2. Or your next d20 roll is automatically a Nat 20, but you permanently lose 1 Hit Die, as you crush a disc in your spine. Or you can cast more than 1 spell/round but you permanently lose that spell slot, as your capacity to hold magic within your body is reduced forever. [/QUOTE]
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General Tabletop Discussion
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Players Only: How Often Should Your Character Be Able to "Go Nova"?
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