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<blockquote data-quote="DammitVictor" data-source="post: 7967642" data-attributes="member: 6750908"><p>I haven't played with these rules a lot-- when I played AD&D on a regular basis, as I said, tinkering with the basic spellcasting rules wasn't really an option, and now that I'm running AD&D on a regular basis... I'm assuming that a big part of why people want to play AD&D is that they <em>want to play AD&D</em> and I have to keep my shenanigans to a bare minimum.</p><p></p><p>So we have to look at the fact that certain "class features" are baked into the customization rules, and that they are worth more or less character points when combined with other features.</p><p></p><p>For instance, in 3.X it is <em>widely believed</em> that preparing spells is more powerful than spells known, despite the developers clearly believing otherwise. (Don't get me started on how this is expressed in 5e.) Likewise, being able to prepare any spell from your spell list-- as a Priest-- is more powerful than only being able to prepare spells you've previously recorded... and the ability to use <em>free magics</em> is much more powerful under those circumstances. This disparity is even greater the larger and more varied your spell list is... and under the circumstances, I don't think Warmage casting-- treating your entire class spell list as fixed-- is necessary at all.</p><p></p><p>I think the best way to express this is not to charge for these class features <em>individually</em>, but as packages. The point cost of the default Mage package-- whatever we decided that to be-- should be added to the Mage budget, and likewise for Priest.</p><p></p><p>Also... there maybe some corner case I'm not aware of that justifies it, but I <em>really don't like</em> the combination of "Priests know their entire spell list automatically" with the Wizardly Priest ability.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7967642, member: 6750908"] I haven't played with these rules a lot-- when I played AD&D on a regular basis, as I said, tinkering with the basic spellcasting rules wasn't really an option, and now that I'm running AD&D on a regular basis... I'm assuming that a big part of why people want to play AD&D is that they [i]want to play AD&D[/i] and I have to keep my shenanigans to a bare minimum. So we have to look at the fact that certain "class features" are baked into the customization rules, and that they are worth more or less character points when combined with other features. For instance, in 3.X it is [i]widely believed[/i] that preparing spells is more powerful than spells known, despite the developers clearly believing otherwise. (Don't get me started on how this is expressed in 5e.) Likewise, being able to prepare any spell from your spell list-- as a Priest-- is more powerful than only being able to prepare spells you've previously recorded... and the ability to use [i]free magics[/i] is much more powerful under those circumstances. This disparity is even greater the larger and more varied your spell list is... and under the circumstances, I don't think Warmage casting-- treating your entire class spell list as fixed-- is necessary at all. I think the best way to express this is not to charge for these class features [i]individually[/i], but as packages. The point cost of the default Mage package-- whatever we decided that to be-- should be added to the Mage budget, and likewise for Priest. Also... there maybe some corner case I'm not aware of that justifies it, but I [i]really don't like[/i] the combination of "Priests know their entire spell list automatically" with the Wizardly Priest ability. [/QUOTE]
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