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Player's Options: Skills & Powers (a comeback?)
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<blockquote data-quote="Dedekind" data-source="post: 5821880" data-attributes="member: 63968"><p>Whoa, all this talk of 5e made me suddenly remember the 2e book Player's Options: Skills & Powers. Did anyone else use it? It has some neat options that could be how rules modules would work in 5e. </p><p></p><p>I remember thinking (at the time) that splitting each ability score into two components was awesome. The base score was determined as usual (3d6, 4d6d1, etc.) but then you could assign sub-scores that were within two of the base score. For example, Strength had two components, Stamina and Muscle. A high Stamina character could carry a lot of things. A high Muscle character could hit more often and do more damage. It was always a trade-off though; being higher Muscle meant being lower Stamina. Guess how many characters were high Stamina. (Answer: None.)</p><p></p><p>Edit: By the way, splitting skills was not awesome. It was too complicated and led to broken characters.</p><p></p><p>S&P also dropped spell progression in favor of spell points. Each character level, a wizard got X spell points. A spell at each spell level was worth so many points. You could memorize whatever spells you wanted from whatever levels as long as you didn't exceed all your spell points. So instead, of 1 third level spell, 2 second, and 4 first, you could have 2 thirds, 1 second, and 1 first. </p><p></p><p>Did anybody else use it? Do you think we'll see any of that as rules modules in 5e?</p></blockquote><p></p>
[QUOTE="Dedekind, post: 5821880, member: 63968"] Whoa, all this talk of 5e made me suddenly remember the 2e book Player's Options: Skills & Powers. Did anyone else use it? It has some neat options that could be how rules modules would work in 5e. I remember thinking (at the time) that splitting each ability score into two components was awesome. The base score was determined as usual (3d6, 4d6d1, etc.) but then you could assign sub-scores that were within two of the base score. For example, Strength had two components, Stamina and Muscle. A high Stamina character could carry a lot of things. A high Muscle character could hit more often and do more damage. It was always a trade-off though; being higher Muscle meant being lower Stamina. Guess how many characters were high Stamina. (Answer: None.) Edit: By the way, splitting skills was not awesome. It was too complicated and led to broken characters. S&P also dropped spell progression in favor of spell points. Each character level, a wizard got X spell points. A spell at each spell level was worth so many points. You could memorize whatever spells you wanted from whatever levels as long as you didn't exceed all your spell points. So instead, of 1 third level spell, 2 second, and 4 first, you could have 2 thirds, 1 second, and 1 first. Did anybody else use it? Do you think we'll see any of that as rules modules in 5e? [/QUOTE]
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