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<blockquote data-quote="pming" data-source="post: 5822694" data-attributes="member: 45197"><p>Hiya.</p><p> </p><p> I used the S&P/C&T/S&M/HLH series for a <em>Kingdoms of Kalamar</em> campaign I did about 10 years ago. I ran a slightly modified version of the <em>Night Below</em> boxed set.</p><p> </p><p> I 'expanded' the choices in those books to allow someone to take something from other classes, at a slightly increased CP cost. The end result? Pretty cool and interesting characters. The only big problem we had was my brothers ex-slave gladiator who was pretty much hell-on-sandles in battle, but useless in pretty much every other situation. We worked with it, though, and overall the campaign was a lot of fun.</p><p> </p><p> The biggest complaints I hear about those books isn't really a problem with the books/rules, but with the people using them. If you have "immature" players or players who are interested in "winning" a RPG (...), it *will suck donkey snacks*! If you have "mature" players or players who are interested in making interesting characters with their own skills, expertise, pitfalls and failings, it will likely be a *very* enjoyable experience.</p><p></p><p> What I've learned over the decades of playing these silly RPG's is that balanced rules, characters, and all that other stuff that make up an RPG isn't really important at all if you have good players...and that the most balanced rules in the world won't make a lick of difference if you have a bunch of a-holes sitting at the table.</p><p> </p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5822694, member: 45197"] Hiya. I used the S&P/C&T/S&M/HLH series for a [i]Kingdoms of Kalamar[/i] campaign I did about 10 years ago. I ran a slightly modified version of the [i]Night Below[/i] boxed set. I 'expanded' the choices in those books to allow someone to take something from other classes, at a slightly increased CP cost. The end result? Pretty cool and interesting characters. The only big problem we had was my brothers ex-slave gladiator who was pretty much hell-on-sandles in battle, but useless in pretty much every other situation. We worked with it, though, and overall the campaign was a lot of fun. The biggest complaints I hear about those books isn't really a problem with the books/rules, but with the people using them. If you have "immature" players or players who are interested in "winning" a RPG (...), it *will suck donkey snacks*! If you have "mature" players or players who are interested in making interesting characters with their own skills, expertise, pitfalls and failings, it will likely be a *very* enjoyable experience. What I've learned over the decades of playing these silly RPG's is that balanced rules, characters, and all that other stuff that make up an RPG isn't really important at all if you have good players...and that the most balanced rules in the world won't make a lick of difference if you have a bunch of a-holes sitting at the table. ^_^ Paul L. Ming [/QUOTE]
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