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<blockquote data-quote="nopantsyet" data-source="post: 97377" data-attributes="member: 3109"><p>I'm not in favor of it and try to avoid it where possible, but I don't think it's a cardinal sin. I think it's less fun, except maybe in combat. And for most players, it's distracting to roleplay two different characters simultaneously. Which character speaks when and how do you know which it is? It seems to become an exercise in min/maxing. Hmmm...who has a better diplomacy...okay, he says...</p><p></p><p>Not to say it always happens this way, and there are times when we have a player out that we'll do this, but I try to avoid it if I can find a reasonable explanation for their characters indisposition. In a town it's a good chance for a Wiz to work on magic items or a cleric/paladin to spend some time in service or devotion. Ftr types can be fitted for that special they've been wanting. Imprisonment for drunkenness or lewd behavior also works. And someone can always get kidnapped or wrongfully imprisoned, but I prefer to save that for special occasions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Outside of a town setting--dungeon crawls, wilderness, etc. it's a bit harder to come up with reasonable explanations, but on the other hand, there's generally not as much roleplaying in those scenarios as rollplaying, so I think it's less distracting to double-up.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 97377, member: 3109"] I'm not in favor of it and try to avoid it where possible, but I don't think it's a cardinal sin. I think it's less fun, except maybe in combat. And for most players, it's distracting to roleplay two different characters simultaneously. Which character speaks when and how do you know which it is? It seems to become an exercise in min/maxing. Hmmm...who has a better diplomacy...okay, he says... Not to say it always happens this way, and there are times when we have a player out that we'll do this, but I try to avoid it if I can find a reasonable explanation for their characters indisposition. In a town it's a good chance for a Wiz to work on magic items or a cleric/paladin to spend some time in service or devotion. Ftr types can be fitted for that special they've been wanting. Imprisonment for drunkenness or lewd behavior also works. And someone can always get kidnapped or wrongfully imprisoned, but I prefer to save that for special occasions. :D Outside of a town setting--dungeon crawls, wilderness, etc. it's a bit harder to come up with reasonable explanations, but on the other hand, there's generally not as much roleplaying in those scenarios as rollplaying, so I think it's less distracting to double-up. [/QUOTE]
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