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<blockquote data-quote="Goblyns Hoard" data-source="post: 1743537" data-attributes="member: 19970"><p><strong>Playing yourself</strong></p><p></p><p>I've played me twice... first was WOD Vampire (pre-reboot). It worked alright there because there's no real change in the world (except of course Vampires do exist), the system is easier to go with (you have a 1 or 2 in most things unless you can convince the GM otherwise), and some post-embrace decisions changed me enough (through Humanity loss) that I didn't have to worry about role-playing myself as accurately. Plus WOD is less system-focussed so there are less problems with this sort of game.</p><p></p><p>2nd was RIFTS - we got sucked into a rift and then the DM split us up and gave each of us a year in which we did things, then put us back together, so we had all become something quite different, so there was less of an issue - I'd spent a year paying off the cost of becoming a full-conversion borg after I got splatted in the first encounter after we went through the rift (my choice for story), so was fully combat trained... very different but an option if you want to suck people into FR then make them first level characters through some down time. However not as much fun.</p><p></p><p>D&D would be a real pain to do this in, but I'd say let them assign their own stats with a point buy system, and give them 2 levels in commoner or expert and let them create themselves... or maybe 2 levels in human paragon class. Then have a look at what you get, see if you think it's a fair representation and go from there.</p><p></p><p>On the stats limit the points to the standard system, and a max of 15, but to avoid ego clashes the DM alone gets to review and approve them. If you get a group doing that review there will be the standard "no way he's more intelligent/stronger/whatever than me".</p><p></p><p>Advice - emphasise that thie is going to more of a fun and very low power game where you initially expect them to be running screaming from every goblin, and particularly any undead. Maybe force them into fighting a few weedy things (kobold commers?) to ge them going. After a couple of games of that they'll probably want to start the power-ups, so let them each choose a class and go from there.</p><p></p><p>And on a story front assuming they survive these guys are going to become news.... they don't speak the language, they dress and behave very oddly, if they can make themselves understood then they will have very odd ideas. THe first option is they are considered lunatics, but then where did they get those strange breeches they're wearing? Eventually have them come to the attention of some thoughtful/progressive noble who will want to learn about them... suddenly they have protection and opportunities for training.</p><p></p><p>Hope you have fun if you decide to go with it. I'll agree that D&D is not well suited to this task but I think you'll enjoy what you get out of it.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1743537, member: 19970"] [b]Playing yourself[/b] I've played me twice... first was WOD Vampire (pre-reboot). It worked alright there because there's no real change in the world (except of course Vampires do exist), the system is easier to go with (you have a 1 or 2 in most things unless you can convince the GM otherwise), and some post-embrace decisions changed me enough (through Humanity loss) that I didn't have to worry about role-playing myself as accurately. Plus WOD is less system-focussed so there are less problems with this sort of game. 2nd was RIFTS - we got sucked into a rift and then the DM split us up and gave each of us a year in which we did things, then put us back together, so we had all become something quite different, so there was less of an issue - I'd spent a year paying off the cost of becoming a full-conversion borg after I got splatted in the first encounter after we went through the rift (my choice for story), so was fully combat trained... very different but an option if you want to suck people into FR then make them first level characters through some down time. However not as much fun. D&D would be a real pain to do this in, but I'd say let them assign their own stats with a point buy system, and give them 2 levels in commoner or expert and let them create themselves... or maybe 2 levels in human paragon class. Then have a look at what you get, see if you think it's a fair representation and go from there. On the stats limit the points to the standard system, and a max of 15, but to avoid ego clashes the DM alone gets to review and approve them. If you get a group doing that review there will be the standard "no way he's more intelligent/stronger/whatever than me". Advice - emphasise that thie is going to more of a fun and very low power game where you initially expect them to be running screaming from every goblin, and particularly any undead. Maybe force them into fighting a few weedy things (kobold commers?) to ge them going. After a couple of games of that they'll probably want to start the power-ups, so let them each choose a class and go from there. And on a story front assuming they survive these guys are going to become news.... they don't speak the language, they dress and behave very oddly, if they can make themselves understood then they will have very odd ideas. THe first option is they are considered lunatics, but then where did they get those strange breeches they're wearing? Eventually have them come to the attention of some thoughtful/progressive noble who will want to learn about them... suddenly they have protection and opportunities for training. Hope you have fun if you decide to go with it. I'll agree that D&D is not well suited to this task but I think you'll enjoy what you get out of it. [/QUOTE]
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