Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Players Playing Themselves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1743809" data-attributes="member: 871"><p>I'm run & played in various games like this, all with some degree of limited success/failure.</p><p></p><p>The key thing about these games, esp. if you're playing an unaltered version of yourself, is honesty about your abilities. Not what you <em>think</em> that you can do, but what you can <em>actually</em> do. Very tricky thing. Esp. tricky when you have players who already have a habit of "exaggerating" their dice rolls as it is.</p><p></p><p>I'd also say that this style game should be saved for groups that have played together for a while. I'd say that it'd be a ery uncomfortable idea for a newly-assembled group (or for a new player in an existing/established group).</p><p></p><p>However, all of these games have rather short-lived lifespans for one reason or another. They're interesting concepts, but don't endure long as a game for soem reason (the reasons why vary from game to game, whether it's a fallout between friends, real life getting in the way, etc.).</p><p></p><p>However, there are a few methods that, IMHO, really work with this base concept:</p><p></p><ul> <li data-xf-list-type="ul">Superhero Games: IMHO, this really works with the idea of the players playing themselves, esp. if something occurs which <em>changes</em> the character, imbuing them with powers, abilities, etc. Thus, in effect, the character would have a few elements that remain true to the idea, but the rest can be different w/ no problem (e.g., the players have been mutated & gain superpowers).</li> <li data-xf-list-type="ul">Alternate Earth reality: It's you, but different. Things occured differently in this reality than in the real-world reality, allowing for some variance/difference in stats/abilities once more.</li> <li data-xf-list-type="ul">The Eternal Champion plot: Sorta like the above idea, but much more different. In essence, the characters make PCs as normal. However, the PCs are that game world's version of the players themselves (much like Corum, Von Bek, and Elric are, IIRC, supposed to be the same person in vastly different realities). I sorta use this idea for making up a group of pre-gens for my current group: the pre-gens are a mix of a representation of the actual player with what the player prefers to play.</li> </ul><p></p><p>Basically, allow for some degree of difference/change in the hard mechanics of the PCs, though keep the basic concept/background info relatively the same. In a FR game I ran, I used the "Eternal Champion" idea for a group of pre-gens that the players used occasionally (mainly for side-games, "meanwhile" moments, and for ways for the players to indirectly affect their characters [like the pre-gens stealing the item that the PCs are questing for, etc.]). It met with relative success overall.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1743809, member: 871"] I'm run & played in various games like this, all with some degree of limited success/failure. The key thing about these games, esp. if you're playing an unaltered version of yourself, is honesty about your abilities. Not what you [I]think[/I] that you can do, but what you can [I]actually[/I] do. Very tricky thing. Esp. tricky when you have players who already have a habit of "exaggerating" their dice rolls as it is. I'd also say that this style game should be saved for groups that have played together for a while. I'd say that it'd be a ery uncomfortable idea for a newly-assembled group (or for a new player in an existing/established group). However, all of these games have rather short-lived lifespans for one reason or another. They're interesting concepts, but don't endure long as a game for soem reason (the reasons why vary from game to game, whether it's a fallout between friends, real life getting in the way, etc.). However, there are a few methods that, IMHO, really work with this base concept: [list] [*]Superhero Games: IMHO, this really works with the idea of the players playing themselves, esp. if something occurs which [I]changes[/I] the character, imbuing them with powers, abilities, etc. Thus, in effect, the character would have a few elements that remain true to the idea, but the rest can be different w/ no problem (e.g., the players have been mutated & gain superpowers). [*]Alternate Earth reality: It's you, but different. Things occured differently in this reality than in the real-world reality, allowing for some variance/difference in stats/abilities once more. [*]The Eternal Champion plot: Sorta like the above idea, but much more different. In essence, the characters make PCs as normal. However, the PCs are that game world's version of the players themselves (much like Corum, Von Bek, and Elric are, IIRC, supposed to be the same person in vastly different realities). I sorta use this idea for making up a group of pre-gens for my current group: the pre-gens are a mix of a representation of the actual player with what the player prefers to play. [/list] Basically, allow for some degree of difference/change in the hard mechanics of the PCs, though keep the basic concept/background info relatively the same. In a FR game I ran, I used the "Eternal Champion" idea for a group of pre-gens that the players used occasionally (mainly for side-games, "meanwhile" moments, and for ways for the players to indirectly affect their characters [like the pre-gens stealing the item that the PCs are questing for, etc.]). It met with relative success overall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players Playing Themselves?
Top