Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players Playing Themselves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imagicka" data-source="post: 1744289" data-attributes="member: 4621"><p>Greetings...</p><p> </p><p> I once read a book where some D&Ders were sucked into the reality that their DM had created. Where they became the characters who they were playing, but had their own personalities/memories, along with the personalities/memories of their characters...which sometimes conflicted with each other in a multiple personality disorder schizophrenic situation. </p><p> </p><p> However...in this book, one of the characters had his PC-persona nearly die, and was in the process of dying. The rest of the characters then confront their evil-DM who turns out to be a great mage in this alternate-reality. In the end, to save himself, this character chooses that he wants to be 'himself' and not his PC-persona, hoping to be returned to the 'real world'. But what happens is he turns into his normal self, and remains in this alternate reality. For the rest of the story, this character who is an engineering student starts perfecting metal-forging techniques and other such technologies and sciences. The result of which, is that he ends up building firearms and with the help of the other characters starts a systematic attack on slavery in this alternate reality. </p><p> </p><p> Just some food for thought.</p><p> </p><p> I agree with everyone who's said 'buy stats'. Just to keep things fair and not hurt the player's feelings. Or, and this is a little tricky, have all the players assign stats to the other players (and not themselves), and take an average of those stats for each player. Of course, personal affinaties towards players could come into play, giving good stats to people you like, and not to the ones you don't.</p><p> </p><p> Also, I liked what was mentioned about meta-gaming knowledge. In the same vain as what I mentioned above. How do you give skills to players based on meta-gaming knowledge? Like the character I mentioned above, if one of my friends ever got sucked into a D&Desk world, the first thing he would do is figure out what technological advancement would best suit him to become powerful in said world. Be it creating firearms, or just starting with creating gunpower weapons and bombs. Now, how do I measure my friend's engineering ability? </p><p> </p><p> Well, I would tend to use a meta-gaming knowledge rule. If my friend can suitably explain how to refine metal, and make a gun-barrel, and forge parts to make a firearm...great... then I would only make a simple difficult roll to see if the act was successful, not to see if the player/character had the suitable skills/knowledge to perform the act.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 1744289, member: 4621"] Greetings... I once read a book where some D&Ders were sucked into the reality that their DM had created. Where they became the characters who they were playing, but had their own personalities/memories, along with the personalities/memories of their characters...which sometimes conflicted with each other in a multiple personality disorder schizophrenic situation. However...in this book, one of the characters had his PC-persona nearly die, and was in the process of dying. The rest of the characters then confront their evil-DM who turns out to be a great mage in this alternate-reality. In the end, to save himself, this character chooses that he wants to be 'himself' and not his PC-persona, hoping to be returned to the 'real world'. But what happens is he turns into his normal self, and remains in this alternate reality. For the rest of the story, this character who is an engineering student starts perfecting metal-forging techniques and other such technologies and sciences. The result of which, is that he ends up building firearms and with the help of the other characters starts a systematic attack on slavery in this alternate reality. Just some food for thought. I agree with everyone who's said 'buy stats'. Just to keep things fair and not hurt the player's feelings. Or, and this is a little tricky, have all the players assign stats to the other players (and not themselves), and take an average of those stats for each player. Of course, personal affinaties towards players could come into play, giving good stats to people you like, and not to the ones you don't. Also, I liked what was mentioned about meta-gaming knowledge. In the same vain as what I mentioned above. How do you give skills to players based on meta-gaming knowledge? Like the character I mentioned above, if one of my friends ever got sucked into a D&Desk world, the first thing he would do is figure out what technological advancement would best suit him to become powerful in said world. Be it creating firearms, or just starting with creating gunpower weapons and bombs. Now, how do I measure my friend's engineering ability? Well, I would tend to use a meta-gaming knowledge rule. If my friend can suitably explain how to refine metal, and make a gun-barrel, and forge parts to make a firearm...great... then I would only make a simple difficult roll to see if the act was successful, not to see if the player/character had the suitable skills/knowledge to perform the act. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players Playing Themselves?
Top