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Players railroading dungeonmasters
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<blockquote data-quote="jgsugden" data-source="post: 8215670" data-attributes="member: 2629"><p>Think about it. </p><p></p><p>The game is better when the exciting elements the players construct with you in game influence the character, and in turn the story ... </p><p></p><p>So why is it better to start with NONE of that established upon which you can build, when you can start the game with that cycle in full churn? </p><p></p><p>Additionally, it is hard to develop a storyline focused on one PC when everyone is at the table. Why is that important? Wouldn't it be better to have everyone involved? Well, it is an approach and a tool that can be used to benefit everyone. A PC having information that the others do not, and that is most relevant when considered with information that another PC has, but that neither PC things much about as it just seems like fluff, is a great way to lay groundwork that players can either rediscover later, or happen to assemble on their own. It gives lots of opportunities for the players to have that victorious moment of realization that is hard to set up when you're revealing information to the entire table at once, so everyone has the same access to information.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8215670, member: 2629"] Think about it. The game is better when the exciting elements the players construct with you in game influence the character, and in turn the story ... So why is it better to start with NONE of that established upon which you can build, when you can start the game with that cycle in full churn? Additionally, it is hard to develop a storyline focused on one PC when everyone is at the table. Why is that important? Wouldn't it be better to have everyone involved? Well, it is an approach and a tool that can be used to benefit everyone. A PC having information that the others do not, and that is most relevant when considered with information that another PC has, but that neither PC things much about as it just seems like fluff, is a great way to lay groundwork that players can either rediscover later, or happen to assemble on their own. It gives lots of opportunities for the players to have that victorious moment of realization that is hard to set up when you're revealing information to the entire table at once, so everyone has the same access to information. [/QUOTE]
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