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Players railroading dungeonmasters
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<blockquote data-quote="tetrasodium" data-source="post: 8215688" data-attributes="member: 93670"><p>The video was a bit iffy with all the clip splicing over a more cohesive thing, but I agree whole heartedly with the thrust and really appreciate having it as a tool in my GM quiver. I've had a few players over the years who are very guilty of this to the point I've had to threaten to smite certain people dead if I hear "well in the other roleplay my character..." or similar one more time or felt like some sidestory taking place away from the table was causing problems with the game that the character was actually built to play in.</p><p></p><p>I've also had players with highly specific detailed backgrounds they make their at the table time all about fulfilling then suddenly more often than not become a broken latch when I hang plot points on it "because I had a different end point in mind"... go write a novel and quit wasting the time of a gm & everyone else at the table if that's the case.</p><p></p><p>Developing your character over time at the table & creating excuses for why your character fits instead of that sort of railroading talked about in the video rather than railroading a self written novel across the table is a set of topics I wish was discussed more often.</p><p></p><p>edit: This isn't to say that these players are the norm, but they show up often enough that the warning signs are easy to spot & the fact that nobody ever talks about it makes it look like I'm the bad guy if I try to fix it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8215688, member: 93670"] The video was a bit iffy with all the clip splicing over a more cohesive thing, but I agree whole heartedly with the thrust and really appreciate having it as a tool in my GM quiver. I've had a few players over the years who are very guilty of this to the point I've had to threaten to smite certain people dead if I hear "well in the other roleplay my character..." or similar one more time or felt like some sidestory taking place away from the table was causing problems with the game that the character was actually built to play in. I've also had players with highly specific detailed backgrounds they make their at the table time all about fulfilling then suddenly more often than not become a broken latch when I hang plot points on it "because I had a different end point in mind"... go write a novel and quit wasting the time of a gm & everyone else at the table if that's the case. Developing your character over time at the table & creating excuses for why your character fits instead of that sort of railroading talked about in the video rather than railroading a self written novel across the table is a set of topics I wish was discussed more often. edit: This isn't to say that these players are the norm, but they show up often enough that the warning signs are easy to spot & the fact that nobody ever talks about it makes it look like I'm the bad guy if I try to fix it. [/QUOTE]
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