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Players railroading dungeonmasters
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<blockquote data-quote="Jaegermonstrous" data-source="post: 8216421" data-attributes="member: 7029788"><p>I work on two fronts with this problem. </p><p>On the one hand, I try to have an over-arching campaign that's slightly independent of the PC's backstories. The Big Bad is doing The Bad Thing that the PCs will eventually get roped into, but I also allow for the PC's backstories to have an effect on it. The barbarian's crappy mom is supporting the Big Bad, and that will eventually be a big multi-part adventure for them to deal with. </p><p>On the other hand, I've had players leave the group after a lot of parts of their backstory have been put into motion. Instead of erasing them, I leave them in place. The now-dead warlock who royally pissed off his patron? That patron is still pissed, and still doing damage, and the PCs now have to figure out how to resolve that without the warlock. Some of it I'll allow to drop. The monk whose player ghosted? Well, their character did too. The PCs followed up on it a little, then got distracted by Jeff the Throwaway NPC and rather than railroad them into dealing with it I let it go. The things I built into the world for the monk are still there, but now they just add to the world. If the PCs ever get around to visiting the city that monk is from, they'll find a lot of neat things and side quests there.</p></blockquote><p></p>
[QUOTE="Jaegermonstrous, post: 8216421, member: 7029788"] I work on two fronts with this problem. On the one hand, I try to have an over-arching campaign that's slightly independent of the PC's backstories. The Big Bad is doing The Bad Thing that the PCs will eventually get roped into, but I also allow for the PC's backstories to have an effect on it. The barbarian's crappy mom is supporting the Big Bad, and that will eventually be a big multi-part adventure for them to deal with. On the other hand, I've had players leave the group after a lot of parts of their backstory have been put into motion. Instead of erasing them, I leave them in place. The now-dead warlock who royally pissed off his patron? That patron is still pissed, and still doing damage, and the PCs now have to figure out how to resolve that without the warlock. Some of it I'll allow to drop. The monk whose player ghosted? Well, their character did too. The PCs followed up on it a little, then got distracted by Jeff the Throwaway NPC and rather than railroad them into dealing with it I let it go. The things I built into the world for the monk are still there, but now they just add to the world. If the PCs ever get around to visiting the city that monk is from, they'll find a lot of neat things and side quests there. [/QUOTE]
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