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Players railroading dungeonmasters
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<blockquote data-quote="Oofta" data-source="post: 8216445" data-attributes="member: 6801845"><p>Confession time: I finally got around to watching the entire video.</p><p></p><p>Doesn't change my opinion mind you, but I can at least say that I'm confident that I disagree with most things they say about background. Well, not necessarily disagree, but think there are plenty of other alternatives and this is not one I would use.</p><p></p><p>While I like limiting choices, I just do it by making it clear that no background can bypass class restrictions, that no matter what your connections are there has to be a reason you're risking your neck as an adventurer, why you can't just go run to Mom and Dad if you get into trouble and so on. </p><p></p><p>On the other hand if someone is an orphan or has <em>no </em>history I reserve the right to make it up. So if your entire village was wiped out by raiders while you were out hunting, <em>surprise!</em> your sister is really alive. But how did she survive? Is it really her?</p><p></p><p>As far as having "a plot revolving around a player's background"? It doesn't matter for me. I run a very event based game. If one of the events is that the sister is really a vampire? Guess what? She's still a vampire even if Joe moves to Oregon. Maybe she killed off Joe's character and his PC is now one of her thralls ... which could be something the rest of the party is interested in or maybe they thought Joe's PC was a pain in the ass and deserved his fate. It will always be up to the remaining player's PCs to decide what to do.</p><p></p><p>At most it's a speed bump while I readjust if someone leaves. Meanwhile, I enjoy PCs having some connection to the world around them. Whether that's a paragraph or a short story I don't care.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8216445, member: 6801845"] Confession time: I finally got around to watching the entire video. Doesn't change my opinion mind you, but I can at least say that I'm confident that I disagree with most things they say about background. Well, not necessarily disagree, but think there are plenty of other alternatives and this is not one I would use. While I like limiting choices, I just do it by making it clear that no background can bypass class restrictions, that no matter what your connections are there has to be a reason you're risking your neck as an adventurer, why you can't just go run to Mom and Dad if you get into trouble and so on. On the other hand if someone is an orphan or has [I]no [/I]history I reserve the right to make it up. So if your entire village was wiped out by raiders while you were out hunting, [I]surprise![/I] your sister is really alive. But how did she survive? Is it really her? As far as having "a plot revolving around a player's background"? It doesn't matter for me. I run a very event based game. If one of the events is that the sister is really a vampire? Guess what? She's still a vampire even if Joe moves to Oregon. Maybe she killed off Joe's character and his PC is now one of her thralls ... which could be something the rest of the party is interested in or maybe they thought Joe's PC was a pain in the ass and deserved his fate. It will always be up to the remaining player's PCs to decide what to do. At most it's a speed bump while I readjust if someone leaves. Meanwhile, I enjoy PCs having some connection to the world around them. Whether that's a paragraph or a short story I don't care. [/QUOTE]
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