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Players railroading dungeonmasters
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<blockquote data-quote="Asisreo" data-source="post: 8216708" data-attributes="member: 7019027"><p>If your players are eager to get back to adventuring inside downtime, that's great! It means they really like the adventures you've set up. </p><p></p><p>Downtime, though, doesn't mean it should take very long even if the downtime itself is long. When I have downtime, I tell the players how much time has elapsed before their default activity has passed. So if the wizard wants to craft a legendary item, I'd say "you spend the next two years isolated (or however your character interacts) trying to create the perfect custom legendary item. You've made significant progress but soon a pigeon with a sealed scroll in its mouth flies into your tower. The seal is from the king..."</p><p></p><p>So they had a huge leap of time but it took roughly 2 minutes of in-game time. </p><p></p><p></p><p>And your example sounds wonderful. Its precisely, in my opinion, what D&D is about. The party had a problem and they decided to deal with it in an organic and interesting manner. They could have waited to construct their own base and it may have had its appeal, but they made their own mini-adventure and their characters and the players themselves probably felt motivated since its something they personally care about. </p><p></p><p>Sounds absolutely fun and awesome if you ask me.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8216708, member: 7019027"] If your players are eager to get back to adventuring inside downtime, that's great! It means they really like the adventures you've set up. Downtime, though, doesn't mean it should take very long even if the downtime itself is long. When I have downtime, I tell the players how much time has elapsed before their default activity has passed. So if the wizard wants to craft a legendary item, I'd say "you spend the next two years isolated (or however your character interacts) trying to create the perfect custom legendary item. You've made significant progress but soon a pigeon with a sealed scroll in its mouth flies into your tower. The seal is from the king..." So they had a huge leap of time but it took roughly 2 minutes of in-game time. And your example sounds wonderful. Its precisely, in my opinion, what D&D is about. The party had a problem and they decided to deal with it in an organic and interesting manner. They could have waited to construct their own base and it may have had its appeal, but they made their own mini-adventure and their characters and the players themselves probably felt motivated since its something they personally care about. Sounds absolutely fun and awesome if you ask me. [/QUOTE]
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