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<blockquote data-quote="Lanefan" data-source="post: 8216917" data-attributes="member: 29398"><p>Agreed, which is why on occasion you might encounter some truly stratospheric level numbers among stay-at-home Elves, particularly Clerics and Mages*. As a pleasant side-effect this also provides a sort-of logic behind the existence of artificers etc. capable of making and enchanting some of the stupendous magics the adventurers bump into now and then.</p><p></p><p>* - the somewhat riskier lifestyles of Warriors and Rogues mean they tend to die off before reaching ridiculous levels; and revival isn't guaranteed in my game.</p><p></p><p>Hang on a bit here - who even among Humans adventures for 40 years? Or even 40 months, for that matter?</p><p></p><p>Most typical campaigns span just a few in-game years - maybe a decade at most if the campaign goes way long - during which time the adventurers rack up some levels. But, much like pro athletes in the real world, adventuring careers are generally very short. And in this case all the races work the same: no matter how long-lived they are it's those few adventuring years that'll put 'em on the fast track to level-bumping.</p><p></p><p>And yes, I agree that a 300-year-old Elf could easily have already had one or two or three previous such adventuring careers before this one; which takes me right back to a point I already made upthread around a need for mechanics to codify the slow decay of adventuring skills/levels over time.</p><p></p><p>Where to me if it doesn't all fit together somehow then the underlying point of the exercise - that being that the PCs are an integral and internally-consistent part of the setting they inhabit - is lost.</p><p></p><p>So while I agree that there's certainly some ridiculous and stupid elements here, I'm willing to jump through a few hoops if that's what it takes to make those elements explainable in a halfway-logical and sustainable manner.</p><p></p><p>Yeah, my take in those threads isn't always the most popular either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8216917, member: 29398"] Agreed, which is why on occasion you might encounter some truly stratospheric level numbers among stay-at-home Elves, particularly Clerics and Mages*. As a pleasant side-effect this also provides a sort-of logic behind the existence of artificers etc. capable of making and enchanting some of the stupendous magics the adventurers bump into now and then. * - the somewhat riskier lifestyles of Warriors and Rogues mean they tend to die off before reaching ridiculous levels; and revival isn't guaranteed in my game. Hang on a bit here - who even among Humans adventures for 40 years? Or even 40 months, for that matter? Most typical campaigns span just a few in-game years - maybe a decade at most if the campaign goes way long - during which time the adventurers rack up some levels. But, much like pro athletes in the real world, adventuring careers are generally very short. And in this case all the races work the same: no matter how long-lived they are it's those few adventuring years that'll put 'em on the fast track to level-bumping. And yes, I agree that a 300-year-old Elf could easily have already had one or two or three previous such adventuring careers before this one; which takes me right back to a point I already made upthread around a need for mechanics to codify the slow decay of adventuring skills/levels over time. Where to me if it doesn't all fit together somehow then the underlying point of the exercise - that being that the PCs are an integral and internally-consistent part of the setting they inhabit - is lost. So while I agree that there's certainly some ridiculous and stupid elements here, I'm willing to jump through a few hoops if that's what it takes to make those elements explainable in a halfway-logical and sustainable manner. Yeah, my take in those threads isn't always the most popular either. :) [/QUOTE]
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