Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Players refusing to play within GM's ruling/narrative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kengar" data-source="post: 3137286" data-attributes="member: 3230"><p>I *think* the DM wanted to know what sort of deal the PC was willing to make with the boss re: the expenses. Would she agree to a pay cut, or loss of salary/employment if the book tanked? Would she be willing to work unpaid overtime to help promote the book? Does she want to try and convince the boss that she's right so that the boss signs off on the expenses, possibly with the caveat "If this book doesn't sell, it's your a$$ on the street." ? Once the player clarified <em>how</em> she wanted to resolve this issue with the boss, <em>then</em> the GM can tell her what to roll (Diplomacy, Bluff, Intimidate, etc.).</p><p></p><p>It's perfectly fair for the player to want to use her character's skills and determine success via a roll, but it's also fair for the GM to ask the player to clarify how she's going about it.</p><p></p><p>In the case of skills where a player has no personal knowledge (lockpicking computer hacking, spaceship repair, whatever). It's -IMO- more fun if the player and GM sort of cooperate on creating a little "flavor text" for the game. In the computer hacking example someone used earlier, the player might say "Okay. I want to access information, not crash the system, so I guess I'm looking for a password or a way to bypass the system's security and get the data by some other way than just logging in. Maybe I have some software (like an e-lockpick) that can crack passwords?" At that point, a good GM says, "OK, roll your hacking skill." with a success, the GM describes something along the same lines as what the player described, with a failure the result might be the hacker can't get in, or if he really screws up, the system locks down and an alert is sent that someone is trying to hack their way in (and NINJA ROBOT DRONES ARE DEPLOYED!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>That's my take on it, anyway.</p></blockquote><p></p>
[QUOTE="kengar, post: 3137286, member: 3230"] I *think* the DM wanted to know what sort of deal the PC was willing to make with the boss re: the expenses. Would she agree to a pay cut, or loss of salary/employment if the book tanked? Would she be willing to work unpaid overtime to help promote the book? Does she want to try and convince the boss that she's right so that the boss signs off on the expenses, possibly with the caveat "If this book doesn't sell, it's your a$$ on the street." ? Once the player clarified [i]how[/i] she wanted to resolve this issue with the boss, [i]then[/i] the GM can tell her what to roll (Diplomacy, Bluff, Intimidate, etc.). It's perfectly fair for the player to want to use her character's skills and determine success via a roll, but it's also fair for the GM to ask the player to clarify how she's going about it. In the case of skills where a player has no personal knowledge (lockpicking computer hacking, spaceship repair, whatever). It's -IMO- more fun if the player and GM sort of cooperate on creating a little "flavor text" for the game. In the computer hacking example someone used earlier, the player might say "Okay. I want to access information, not crash the system, so I guess I'm looking for a password or a way to bypass the system's security and get the data by some other way than just logging in. Maybe I have some software (like an e-lockpick) that can crack passwords?" At that point, a good GM says, "OK, roll your hacking skill." with a success, the GM describes something along the same lines as what the player described, with a failure the result might be the hacker can't get in, or if he really screws up, the system locks down and an alert is sent that someone is trying to hack their way in (and NINJA ROBOT DRONES ARE DEPLOYED!! :D) That's my take on it, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players refusing to play within GM's ruling/narrative?
Top