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Players refusing to play within GM's ruling/narrative?
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<blockquote data-quote="jollyninja" data-source="post: 3138435" data-attributes="member: 3208"><p>I'm guessing the gm here just wanted "-enter any plan no matter how innacurate or profoundly unlikely to succeed in the real world-" and then the check(s) nessissary to pull it off but was simply irritated by the player's lack of interest in her character's career altering stand on the quality of her work. something like " i set a bunch of appearances for the "author" on talkshows around the time that the book is coming out" and then a roll to determine success. if he actually wanted to play out the conversations with each booker then it was a good call on her part. </p><p></p><p>"I'll stake my job on it" is a pretty major plot point in any d20 modern game unless your job is "grease trap cleaner" or "homeless guy in the park with three coats and a shopping cart that smells like urine" in which case, you can probably find equal employment with not much difficulty or downtime. as such were I the DM in this case I would find "tell me what i have to roll" unacceptable as the sole means of saving her career.</p><p></p><p>On the other hand there are players that get mad when you ask them to roll diplomacy checks to determine how effective their roleplaying was in affecting the npc's. If a character doesn't have the skills on the sheet, i don't care how smooth you are verbally. You said "perhaps good sir, a bath with scented oils may end the current trend of the barmaid's avoidance of our table." your barbarian with the 6 charisma and no ranks in diplomacy said "you stink, so women no like you" when you roll a 2 and have a - 2 modifier. same message with a bad roll. </p><p></p><p>what's the point of that last paragraph? the dm needs to have some vague idea of how you are trying to accomplish a task before he can determine how to resolve a matter. you also need to take the skills nessissary to do the tasks your character will have to do in the game. at least that's how I run a game.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 3138435, member: 3208"] I'm guessing the gm here just wanted "-enter any plan no matter how innacurate or profoundly unlikely to succeed in the real world-" and then the check(s) nessissary to pull it off but was simply irritated by the player's lack of interest in her character's career altering stand on the quality of her work. something like " i set a bunch of appearances for the "author" on talkshows around the time that the book is coming out" and then a roll to determine success. if he actually wanted to play out the conversations with each booker then it was a good call on her part. "I'll stake my job on it" is a pretty major plot point in any d20 modern game unless your job is "grease trap cleaner" or "homeless guy in the park with three coats and a shopping cart that smells like urine" in which case, you can probably find equal employment with not much difficulty or downtime. as such were I the DM in this case I would find "tell me what i have to roll" unacceptable as the sole means of saving her career. On the other hand there are players that get mad when you ask them to roll diplomacy checks to determine how effective their roleplaying was in affecting the npc's. If a character doesn't have the skills on the sheet, i don't care how smooth you are verbally. You said "perhaps good sir, a bath with scented oils may end the current trend of the barmaid's avoidance of our table." your barbarian with the 6 charisma and no ranks in diplomacy said "you stink, so women no like you" when you roll a 2 and have a - 2 modifier. same message with a bad roll. what's the point of that last paragraph? the dm needs to have some vague idea of how you are trying to accomplish a task before he can determine how to resolve a matter. you also need to take the skills nessissary to do the tasks your character will have to do in the game. at least that's how I run a game. [/QUOTE]
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