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General Tabletop Discussion
*Pathfinder & Starfinder
"Players Roll the Dice Variant" - what is the standard
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<blockquote data-quote="Aoric" data-source="post: 6118672" data-attributes="member: 6675096"><p>Omegaxicor,</p><p></p><p>It truly depends on your group and your players in general. The answer to your question is both yes and no. I've played in games where the Dm rolled all saves and the players rolled attack die and damage dice only. I played in games where pc only rolled for obvious saving throws. Like dodging a fireball or a strength check to see if they could maintain their grip or plummet to their death. I have also played in games where players felt like they where losing control if they could not roll dice for everything. Trust plays a big role in this. If your looking to introduce this approach let the players know that obvious saves that have an immediate effect they can roll for. However, surprise and non-obvious saves will be rolled at your discretion as the DM. If you get push back tell them you will try this for a few sessions. If after a few sessions they need to know stuff their characters would not notice then they can roll. However,if they fail to role play ignorance or decide to meta-game, then there will be an experience point penalty going forward. Its an option heck you don't even have to mention the penalty part just apply it when awarding experience points.</p><p></p><p>Later</p><p></p><p>Aoric</p></blockquote><p></p>
[QUOTE="Aoric, post: 6118672, member: 6675096"] Omegaxicor, It truly depends on your group and your players in general. The answer to your question is both yes and no. I've played in games where the Dm rolled all saves and the players rolled attack die and damage dice only. I played in games where pc only rolled for obvious saving throws. Like dodging a fireball or a strength check to see if they could maintain their grip or plummet to their death. I have also played in games where players felt like they where losing control if they could not roll dice for everything. Trust plays a big role in this. If your looking to introduce this approach let the players know that obvious saves that have an immediate effect they can roll for. However, surprise and non-obvious saves will be rolled at your discretion as the DM. If you get push back tell them you will try this for a few sessions. If after a few sessions they need to know stuff their characters would not notice then they can roll. However,if they fail to role play ignorance or decide to meta-game, then there will be an experience point penalty going forward. Its an option heck you don't even have to mention the penalty part just apply it when awarding experience points. Later Aoric [/QUOTE]
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"Players Roll the Dice Variant" - what is the standard
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