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Players rolling all the dice variant from UA - Anyone used it?
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<blockquote data-quote="Mark CMG" data-source="post: 2557902" data-attributes="member: 10479"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> As amazing as it sounds, some do. Some have such extensive collections of dice that it's like a needle/haystack or forest/trees thing every time it's their turn. I know guys who regularly put their dice back in the bag after rolling like they think they will never need them again for the rest of the game, perhaps because they worry they will lose them somehow. Some players are newer and simply can't look at a pile of polyhedrons and easily recognize which one to pick up when needed. For some, quickly adding and subtracting is a chore and can't seem to remember the totals from initiative to initiative, so the entire formula must be reworked each time it comes around to them. And all it takes is one for this variant to no longer be a time-saver.</p><p></p><p>In any event, it is always less time to just do something than to ask someone else to do it and then for them to then do it, period. Combat takes long enough in 3.x without lengthening it unnecessarily which, IMO, this variant would do. YMMV, of course, in that you might not care if things take longer, or your players might be faster than you at handling your NPCs combat rolls, or other factors might be at play. I can only speak for myself and my experiences on this matter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I find nothing wrong with players gaining that information through combat, trial and error, in game. There's a big difference between not wanting to add a variant rule and stripping away parts of the game that are already there, but I suspect you know that and are just setting up this straw man to strengthen what you think is a debate rather than a friendly discussion. You'd be mistaken.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 2557902, member: 10479"] :D As amazing as it sounds, some do. Some have such extensive collections of dice that it's like a needle/haystack or forest/trees thing every time it's their turn. I know guys who regularly put their dice back in the bag after rolling like they think they will never need them again for the rest of the game, perhaps because they worry they will lose them somehow. Some players are newer and simply can't look at a pile of polyhedrons and easily recognize which one to pick up when needed. For some, quickly adding and subtracting is a chore and can't seem to remember the totals from initiative to initiative, so the entire formula must be reworked each time it comes around to them. And all it takes is one for this variant to no longer be a time-saver. In any event, it is always less time to just do something than to ask someone else to do it and then for them to then do it, period. Combat takes long enough in 3.x without lengthening it unnecessarily which, IMO, this variant would do. YMMV, of course, in that you might not care if things take longer, or your players might be faster than you at handling your NPCs combat rolls, or other factors might be at play. I can only speak for myself and my experiences on this matter. :) I find nothing wrong with players gaining that information through combat, trial and error, in game. There's a big difference between not wanting to add a variant rule and stripping away parts of the game that are already there, but I suspect you know that and are just setting up this straw man to strengthen what you think is a debate rather than a friendly discussion. You'd be mistaken. [/QUOTE]
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Players rolling all the dice variant from UA - Anyone used it?
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