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<blockquote data-quote="WalterKovacs" data-source="post: 4717372" data-attributes="member: 63763"><p>I've done it mostly out of necessity. Our group is small (we currently have 3 players, it was 4 at one point, and the fifth character was a DM PC). One of the players basically had 2 of his own characters, and he's currently running the DM PC. The two characters he was running (Tiefling warlock and drow rogue) were effectively the same character as far as RP'ing went, considering the same role and 'type' of race, not to mention allignment. Even while he ran the DM character (tact lord, which is fine as a DM PC, basically supports the party more thatn doing anything mcuh himself) I would roleplay the PC whenever it was necessary and would veto anything that seemed like the character wouldn't do it.</p><p> </p><p>We've been going through the modules (Keep on the Shadowfell, Thunderspire, Pyramid of Shadows at the moment) so it hasn't been much of a problem in terms of RP stuff (We haven't had a whole lot), and it does speed up combats, and opens up using delay and readying so that all the melee characters are able to get combat advantage while attacking.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4717372, member: 63763"] I've done it mostly out of necessity. Our group is small (we currently have 3 players, it was 4 at one point, and the fifth character was a DM PC). One of the players basically had 2 of his own characters, and he's currently running the DM PC. The two characters he was running (Tiefling warlock and drow rogue) were effectively the same character as far as RP'ing went, considering the same role and 'type' of race, not to mention allignment. Even while he ran the DM character (tact lord, which is fine as a DM PC, basically supports the party more thatn doing anything mcuh himself) I would roleplay the PC whenever it was necessary and would veto anything that seemed like the character wouldn't do it. We've been going through the modules (Keep on the Shadowfell, Thunderspire, Pyramid of Shadows at the moment) so it hasn't been much of a problem in terms of RP stuff (We haven't had a whole lot), and it does speed up combats, and opens up using delay and readying so that all the melee characters are able to get combat advantage while attacking. [/QUOTE]
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