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<blockquote data-quote="El Mahdi" data-source="post: 4718378" data-attributes="member: 59506"><p>I'm currently running a game with only two players, so I have them playing two characters each. However, when we started the game, I had them each make only one character (they chose a Bard and a Wizard/Rogue). These became their primary characters. For the first adventure, I filled in extra roles (such as Fighters, Rangers, etc.) with DM-npc's. Also, during the course of that first adventure, they encountered a couple of npc's that wanted to join up with them (a Human Fighter/Mercenary and a Warforged Monk). Of course the joining up was my idea. I wanted to fill out some of the roles in the group that were missing, but I still wanted tactical decisions in combat to be the players decisions, not mine.</p><p> </p><p>It's actually worked out quite well.</p><p> </p><p>The players original characters were obviously their primary characters. And, as far as roleplaying outside of combat, really the only characters that do the talking. But, I don't see a problem with that. Also, my campaign plots are really only built around their primary characters. The extra characters are really only there to fill out tactical roles in combat. But, some roleplaying with the extra characters has trickled into the game, especially with the Warforged. I think that's probably because my players had to think up a name for him when he joined their group (he was found in a Wizards tower and has amnesia).</p><p> </p><p>If you allow this or do this in your games, I think you have to accept that your players are probably going to have a primary character (the one they actually roleplay) and the second (or third, or fourth, or...) characters are just going to be combat characters. Personally, I don't see a problem with it, and it easily fixes any shortcomings in party roles. It also saves me the extra work of running even more characters, especially when the actions of those characters would have a major impact on what my players may do. When they are running those characters, the parties decisions are all theirs, and not mine. As it should be.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4718378, member: 59506"] I'm currently running a game with only two players, so I have them playing two characters each. However, when we started the game, I had them each make only one character (they chose a Bard and a Wizard/Rogue). These became their primary characters. For the first adventure, I filled in extra roles (such as Fighters, Rangers, etc.) with DM-npc's. Also, during the course of that first adventure, they encountered a couple of npc's that wanted to join up with them (a Human Fighter/Mercenary and a Warforged Monk). Of course the joining up was my idea. I wanted to fill out some of the roles in the group that were missing, but I still wanted tactical decisions in combat to be the players decisions, not mine. It's actually worked out quite well. The players original characters were obviously their primary characters. And, as far as roleplaying outside of combat, really the only characters that do the talking. But, I don't see a problem with that. Also, my campaign plots are really only built around their primary characters. The extra characters are really only there to fill out tactical roles in combat. But, some roleplaying with the extra characters has trickled into the game, especially with the Warforged. I think that's probably because my players had to think up a name for him when he joined their group (he was found in a Wizards tower and has amnesia). If you allow this or do this in your games, I think you have to accept that your players are probably going to have a primary character (the one they actually roleplay) and the second (or third, or fourth, or...) characters are just going to be combat characters. Personally, I don't see a problem with it, and it easily fixes any shortcomings in party roles. It also saves me the extra work of running even more characters, especially when the actions of those characters would have a major impact on what my players may do. When they are running those characters, the parties decisions are all theirs, and not mine. As it should be. [/QUOTE]
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