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Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="DEFCON 1" data-source="post: 7425256" data-attributes="member: 7006"><p>While I agree with your thesis statement... "the DM should pick the campaign setting that the DM wants to run. Period."... there are definitely some DMs out there that do not "create" settings per se. They run their games and the setting "come out" of the games themselves. Matt Colville talks a lot about this-- he's run games where he basically has a starting town with a couple plot hooks and that's it. Anything else from the story to the history to the characters comes out of that starting experience.</p><p></p><p>And some DMs just like starting games from that sort of blank slate. So the idea that a DM could come into the start of a game with nothing, ask his players for their "opening" state of genre or setting or style, and then create everything from only that point... is not something that I would ever denigrate or run from. That's not how I personally enjoy running games as a DM, but I imagine for the DMs that tend to run many different games for many different lengths of time for many different groups... after a while if you've run certain campaign archetypes into the ground for yourself... having a more open canvas in which to start might be a nice change of pace.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7425256, member: 7006"] While I agree with your thesis statement... "the DM should pick the campaign setting that the DM wants to run. Period."... there are definitely some DMs out there that do not "create" settings per se. They run their games and the setting "come out" of the games themselves. Matt Colville talks a lot about this-- he's run games where he basically has a starting town with a couple plot hooks and that's it. Anything else from the story to the history to the characters comes out of that starting experience. And some DMs just like starting games from that sort of blank slate. So the idea that a DM could come into the start of a game with nothing, ask his players for their "opening" state of genre or setting or style, and then create everything from only that point... is not something that I would ever denigrate or run from. That's not how I personally enjoy running games as a DM, but I imagine for the DMs that tend to run many different games for many different lengths of time for many different groups... after a while if you've run certain campaign archetypes into the ground for yourself... having a more open canvas in which to start might be a nice change of pace. [/QUOTE]
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