Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Players should play, and not be heard: Campaign Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7425321" data-attributes="member: 6801845"><p>For the last umpteen years, every campaign I've run has been set in my home world and people don't really have much of a choice on that. However while I have my own unique spin on things, most changes to base assumptions are really about the setting, culture and tone. I have relatively few game-play rule changes from the typical FR or GreyHawk campaign.</p><p></p><p>But given that I'm not playing an Eberron or Dark Sun campaign, I still ask my players about what kind of campaign they want. I like to throw out campaign ideas during the session 0 or even long before the campaign starts. Want to run an all gnomish paladin party? Sure. Want a big over-arching story? City based? I can work on that. Adventurers are just out to loot dungeons? OK ... that's more of a motivation than a story, but I'll see what I can do.</p><p></p><p>I do set some limits, such as no evil because I wouldn't find that fun to run and my wife has veto rights on the campaign. I won't revise my campaign world, previous campaigns still matter and may impact the current campaign. Fortunately I have a lot of empty space in my campaign world so that's normally not an issue.</p><p></p><p>Finally, I also find it doesn't always matter what I think the campaign is going to be about. While certain things may happen no matter what the PCs do, whether they care or get involved with those events are completely up to them. If the players seem bored or uninterested in something I had planned, I may pick up a different thread they were interested in. That, and sometimes the game just kind of takes on a life of it's own. I've had a couple of campaigns completely derail because when it got to a certain point an NPC made a decision I would not have anticipated ahead of time but that made sense. Sometimes NPC surprise me just as much as PCs.</p><p></p><p>TLDR: As a DM I set up the campaign world and setting. The players have some impact on where in that world they are and overall campaign flavor. What the players do with that is up to them.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7425321, member: 6801845"] For the last umpteen years, every campaign I've run has been set in my home world and people don't really have much of a choice on that. However while I have my own unique spin on things, most changes to base assumptions are really about the setting, culture and tone. I have relatively few game-play rule changes from the typical FR or GreyHawk campaign. But given that I'm not playing an Eberron or Dark Sun campaign, I still ask my players about what kind of campaign they want. I like to throw out campaign ideas during the session 0 or even long before the campaign starts. Want to run an all gnomish paladin party? Sure. Want a big over-arching story? City based? I can work on that. Adventurers are just out to loot dungeons? OK ... that's more of a motivation than a story, but I'll see what I can do. I do set some limits, such as no evil because I wouldn't find that fun to run and my wife has veto rights on the campaign. I won't revise my campaign world, previous campaigns still matter and may impact the current campaign. Fortunately I have a lot of empty space in my campaign world so that's normally not an issue. Finally, I also find it doesn't always matter what I think the campaign is going to be about. While certain things may happen no matter what the PCs do, whether they care or get involved with those events are completely up to them. If the players seem bored or uninterested in something I had planned, I may pick up a different thread they were interested in. That, and sometimes the game just kind of takes on a life of it's own. I've had a couple of campaigns completely derail because when it got to a certain point an NPC made a decision I would not have anticipated ahead of time but that made sense. Sometimes NPC surprise me just as much as PCs. TLDR: As a DM I set up the campaign world and setting. The players have some impact on where in that world they are and overall campaign flavor. What the players do with that is up to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Players should play, and not be heard: Campaign Edition
Top