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Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="Mad_Jack" data-source="post: 7425324" data-attributes="member: 6750306"><p>Who says that a DM who polls the players about which campaign setting they want to use doesn't care about the game he's running or isn't taking ownership of it?</p><p></p><p>I can think of probably half a dozen campaign ideas that would work equally well in two or more of the published settings, and I'd love to run them in both. I also enjoy the challenge of creating something whose rules and parameters aren't entirely generated within my own head. I <em>know</em> all the worlds in my head, and sometimes it <em>bores</em> me because there aren't any surprises left -I know the worlds intimately enough that I already know how any move the players make will turn out. I like having something that makes me have to think "What if?" or "How would that work?" - that instills in me that same sense of wonder and curiosity I got when I originally explored the worlds in my head.</p><p></p><p>Even if the players vote on which campaign setting they want to use, or what type of campaign they want to play, I'm still going to be running <em>my</em> version of it, <em>my vision</em> of it. Even as great a creative genius as I am, I still need input - materials to work with, tools to use - and if the players say, We'd like to do this..", I'm going to say, "Yeah - I can <em>do something</em> with that.", and then make it my own.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 7425324, member: 6750306"] Who says that a DM who polls the players about which campaign setting they want to use doesn't care about the game he's running or isn't taking ownership of it? I can think of probably half a dozen campaign ideas that would work equally well in two or more of the published settings, and I'd love to run them in both. I also enjoy the challenge of creating something whose rules and parameters aren't entirely generated within my own head. I [I]know[/I] all the worlds in my head, and sometimes it [I]bores[/I] me because there aren't any surprises left -I know the worlds intimately enough that I already know how any move the players make will turn out. I like having something that makes me have to think "What if?" or "How would that work?" - that instills in me that same sense of wonder and curiosity I got when I originally explored the worlds in my head. Even if the players vote on which campaign setting they want to use, or what type of campaign they want to play, I'm still going to be running [I]my[/I] version of it, [I]my vision[/I] of it. Even as great a creative genius as I am, I still need input - materials to work with, tools to use - and if the players say, We'd like to do this..", I'm going to say, "Yeah - I can [I]do something[/I] with that.", and then make it my own. [/QUOTE]
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Players should play, and not be heard: Campaign Edition
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