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*Dungeons & Dragons
Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="MarkB" data-source="post: 7425546" data-attributes="member: 40176"><p>For some DMs it's not about the setting, or even the storyline. Just as you suggest players creating stories within the interstital spaces of the campaign lore, some DMs - some of them good ones - like to spin their narrative out of the backgrounds and interactions of the characters. And they will be fully invested in those narratives, no less so for the fact that they came up with most of them on-the-fly based upon a few off-hand remarks and character interactions rather than planning them meticulously in advance.</p><p></p><p>And if they know that's what they're ultimately going to be doing for most of the campaign, then they're really not going to be too concerned about nailing down its starting point.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7425546, member: 40176"] For some DMs it's not about the setting, or even the storyline. Just as you suggest players creating stories within the interstital spaces of the campaign lore, some DMs - some of them good ones - like to spin their narrative out of the backgrounds and interactions of the characters. And they will be fully invested in those narratives, no less so for the fact that they came up with most of them on-the-fly based upon a few off-hand remarks and character interactions rather than planning them meticulously in advance. And if they know that's what they're ultimately going to be doing for most of the campaign, then they're really not going to be too concerned about nailing down its starting point. [/QUOTE]
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Players should play, and not be heard: Campaign Edition
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