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General Tabletop Discussion
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Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="Blue" data-source="post: 7426183" data-attributes="member: 20564"><p>I sort of agree.</p><p></p><p>A DM and players need to be on the same page for the type/tone/etc - but that's communication that can be solved multiple ways.</p><p></p><p>Usually I don't open-ended poll, I offer ideas I have. I often have multiple ideas and will offer all of them up, so it's polling among several ideas I'm vested in.</p><p></p><p>A counter-example after I finished one five year campaign and we were taking a break, I did an exit poll from my players. They had a bunch of feedback I thought about, and that helped me plan out my next campaign.</p><p></p><p>Right now we're at the tale end of a campaign, and in the group we're throwing ideas back and forth. Some people have stepped forward with "I'll run X", but the flip side is we had a bunch of players going "I want to do space opera" and whatever, and int he end we were talking a lot about Blades in the Dark and one person volunteered to run it. So that's akin to polling in that it's player choice, but it involves having a DM who feels strongly about it to step in and run it.</p><p></p><p>I don't think it's nearly as clear cut as "polling bad" or "polling good".</p></blockquote><p></p>
[QUOTE="Blue, post: 7426183, member: 20564"] I sort of agree. A DM and players need to be on the same page for the type/tone/etc - but that's communication that can be solved multiple ways. Usually I don't open-ended poll, I offer ideas I have. I often have multiple ideas and will offer all of them up, so it's polling among several ideas I'm vested in. A counter-example after I finished one five year campaign and we were taking a break, I did an exit poll from my players. They had a bunch of feedback I thought about, and that helped me plan out my next campaign. Right now we're at the tale end of a campaign, and in the group we're throwing ideas back and forth. Some people have stepped forward with "I'll run X", but the flip side is we had a bunch of players going "I want to do space opera" and whatever, and int he end we were talking a lot about Blades in the Dark and one person volunteered to run it. So that's akin to polling in that it's player choice, but it involves having a DM who feels strongly about it to step in and run it. I don't think it's nearly as clear cut as "polling bad" or "polling good". [/QUOTE]
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Players should play, and not be heard: Campaign Edition
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