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Players should play, and not be heard: Campaign Edition
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<blockquote data-quote="JonnyP71" data-source="post: 7426421" data-attributes="member: 6788862"><p>I totally agree with the premise behind this thread. There are certain settings that I would simply refuse to run games in, as the tone of those settings is of no interest to me whatsoever - Spelljammer and Eberron being 2 of those. Equally though, I'd probably choose not to play in games using those settings, as the cross-genre style does not appeal to me.</p><p></p><p>When a recent 5E campaign ended I simply told my players - next up we'll be trying some 1st Edition AD&D using some of the classic modules from the 70s and 80s. They had a choice, it was 'play' or 'don't play'. I do sometimes suggest games to try though for a change of pace, eg I fancy running a Paranoia or Call of Cthulhu one shot next week, are you guys up for it, or would you prefer to continue the regular D&D campaign? Almost invariably the answer is yes. But as regards the main campaign, the one I have to invest many hours preparing for, no, they don't get a choice.</p><p></p><p>My other group runs with various DMs, and each has a favoured style or favoured systems - and runs something they are comfortably with and they themselves enjoy. This makes for a MUCH better game, Antonio loves his Swords and Sorcery so we know he'll run a great classic D&D game in that type of setting, he also ran some highly entertaining sessions of Fear Itself - he can also lend his hand to TOR, any version of D&D, 13th Age and Dark Sun and run them all with aplomb. Kris is a total Tolkien nerd, so whether it's his own game (Age of Shadow), or more recently AiME, it will be filled with authentic Lore - he was even talking in Elven last session. Then there's Dave who has recently been giving a lesson in how to run Call of Cthulhu, with a dark, dry sense of humour, and mastery of plot twists and turns. 3 very good DMs, running what they want to run, and providing great gaming for us.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7426421, member: 6788862"] I totally agree with the premise behind this thread. There are certain settings that I would simply refuse to run games in, as the tone of those settings is of no interest to me whatsoever - Spelljammer and Eberron being 2 of those. Equally though, I'd probably choose not to play in games using those settings, as the cross-genre style does not appeal to me. When a recent 5E campaign ended I simply told my players - next up we'll be trying some 1st Edition AD&D using some of the classic modules from the 70s and 80s. They had a choice, it was 'play' or 'don't play'. I do sometimes suggest games to try though for a change of pace, eg I fancy running a Paranoia or Call of Cthulhu one shot next week, are you guys up for it, or would you prefer to continue the regular D&D campaign? Almost invariably the answer is yes. But as regards the main campaign, the one I have to invest many hours preparing for, no, they don't get a choice. My other group runs with various DMs, and each has a favoured style or favoured systems - and runs something they are comfortably with and they themselves enjoy. This makes for a MUCH better game, Antonio loves his Swords and Sorcery so we know he'll run a great classic D&D game in that type of setting, he also ran some highly entertaining sessions of Fear Itself - he can also lend his hand to TOR, any version of D&D, 13th Age and Dark Sun and run them all with aplomb. Kris is a total Tolkien nerd, so whether it's his own game (Age of Shadow), or more recently AiME, it will be filled with authentic Lore - he was even talking in Elven last session. Then there's Dave who has recently been giving a lesson in how to run Call of Cthulhu, with a dark, dry sense of humour, and mastery of plot twists and turns. 3 very good DMs, running what they want to run, and providing great gaming for us. [/QUOTE]
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