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General Tabletop Discussion
*TTRPGs General
Players: status quo or tailored?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2146618" data-attributes="member: 545"><p>Other. If you mix it up you can get the best of both worlds. </p><p></p><p>Start with status quo as the foundation for the campaign, then tailor <em>some</em> of the challenges to really fit the PCs you have for maximum dramatic effect. You need to have plenty of potential challenges that are status quo to keep the players honest though.</p><p></p><p>If you ran a truly status quo world and truly status quo adventures, how do the heroes ever find anything to do that is neither far too difficult nor far to hard without some DM stand in telling them what to do?</p><p></p><p>"Isn't Disintegrating the Orc overkill?"</p><p>"I was bored."</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2146618, member: 545"] Other. If you mix it up you can get the best of both worlds. Start with status quo as the foundation for the campaign, then tailor [i]some[/i] of the challenges to really fit the PCs you have for maximum dramatic effect. You need to have plenty of potential challenges that are status quo to keep the players honest though. If you ran a truly status quo world and truly status quo adventures, how do the heroes ever find anything to do that is neither far too difficult nor far to hard without some DM stand in telling them what to do? "Isn't Disintegrating the Orc overkill?" "I was bored." [/QUOTE]
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