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Players: status quo or tailored?
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<blockquote data-quote="ThirdWizard" data-source="post: 2149093" data-attributes="member: 12037"><p>Agreed. If the PCs rush off to the Black Dragon occupied territories (element of my campaign) at level 6, they're in for a world of hurt. This is status quo. Many many status quo elements should exist in a campaign, and they definately do in mine.</p><p></p><p>However, the PCs rarely interact with these things. As Tom says:</p><p></p><p></p><p></p><p>In my mind, if the PCs arn't interacting with something, it's setting background. The myriad of Black Dragons is a status quo element of my campaign, but it also acts more as a plot device than anything else. The PCs fought their minions, Lizardfolk. When I created the Lizardfolk encounters for them to face, I definately took into account when creating encounters. I didn't just say "Well, there's probably a 10th level druid in charge of this group." It might make sense. The PCs would die, though.</p><p></p><p>Like I said before, I'm sure the status quo elements in campaigns are extremely important. I doubt there are status quo encounters in the ratios that people here claim. Actually, more precisely the <em>appearance </em>of the status quo is what is important. The element that things are happening around the PCs that give the world life. Verisimilitude brings the world to life.</p><p></p><p>Take the example above where the Dragon has minions who the PCs are going to fight. The question becomes, when the PCs go off to fight the lackies, what are their levels going to be? Are they going to be of a CR to give the players challenging encounters? Are we looking at an average of four encounters a day of equal EL to the party level with some variance, maybe a more poweful boss at the end with some lower level lackies? </p><p></p><p>If the answer is yes, then the way I look at it that means its tailored. Perhaps we have a differing oppinion about this?</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2149093, member: 12037"] Agreed. If the PCs rush off to the Black Dragon occupied territories (element of my campaign) at level 6, they're in for a world of hurt. This is status quo. Many many status quo elements should exist in a campaign, and they definately do in mine. However, the PCs rarely interact with these things. As Tom says: In my mind, if the PCs arn't interacting with something, it's setting background. The myriad of Black Dragons is a status quo element of my campaign, but it also acts more as a plot device than anything else. The PCs fought their minions, Lizardfolk. When I created the Lizardfolk encounters for them to face, I definately took into account when creating encounters. I didn't just say "Well, there's probably a 10th level druid in charge of this group." It might make sense. The PCs would die, though. Like I said before, I'm sure the status quo elements in campaigns are extremely important. I doubt there are status quo encounters in the ratios that people here claim. Actually, more precisely the [i]appearance [/i]of the status quo is what is important. The element that things are happening around the PCs that give the world life. Verisimilitude brings the world to life. Take the example above where the Dragon has minions who the PCs are going to fight. The question becomes, when the PCs go off to fight the lackies, what are their levels going to be? Are they going to be of a CR to give the players challenging encounters? Are we looking at an average of four encounters a day of equal EL to the party level with some variance, maybe a more poweful boss at the end with some lower level lackies? If the answer is yes, then the way I look at it that means its tailored. Perhaps we have a differing oppinion about this? [/QUOTE]
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