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Players: status quo or tailored?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2149360" data-attributes="member: 545"><p>If you ran a strictly status quo world, middling level PCs would spend a lot of time squashing low level challenges. If the PCs are heroic types they cannot easily turn down a task just because it is too easy. And how the heck would they know either way beforehand?</p><p></p><p>If your PCs run into EL appropriate challenges the majority of the time, it is because the DM is tailoring the world to have clusters of bizarrely predictable difficulty encounters and giving hints that will help the PC point themselves in the right direction. It is tailoring by another name.</p><p></p><p>It is only by the conventions of tailoring syle DMs that you even have BBEGs often enough for it to be a stereotype. There is no logical requirement even in the world of D&D that the head honcho be more dangerous in combat than any of his henchmen. This, too, is a type of tailoring. It is tailoring the structure of the challenges to rise in a manner that fits a dramatic story convention.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2149360, member: 545"] If you ran a strictly status quo world, middling level PCs would spend a lot of time squashing low level challenges. If the PCs are heroic types they cannot easily turn down a task just because it is too easy. And how the heck would they know either way beforehand? If your PCs run into EL appropriate challenges the majority of the time, it is because the DM is tailoring the world to have clusters of bizarrely predictable difficulty encounters and giving hints that will help the PC point themselves in the right direction. It is tailoring by another name. It is only by the conventions of tailoring syle DMs that you even have BBEGs often enough for it to be a stereotype. There is no logical requirement even in the world of D&D that the head honcho be more dangerous in combat than any of his henchmen. This, too, is a type of tailoring. It is tailoring the structure of the challenges to rise in a manner that fits a dramatic story convention. [/QUOTE]
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