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<blockquote data-quote="Cpt. Anonymous" data-source="post: 1388075" data-attributes="member: 5779"><p>Main thing in a game that size is tangents.</p><p>tangents are conversations among players that distract from what is going on and it really needs to be held to a minimum. Try randomly stealing from characters witha recurring evil rogue who has a really good pickpocket. They shut up when they dont have any money left, or clothes or weapons, it'll work and just making someone roll for something usually gets their attention. They hear "roll a spot check" and the focus goes right to the game.</p><p>Another tip is never do your own initiative let another player do it who is willing to assist. it really speeds things up. Inform players 1 or 2 players before their turn that they come up in an order.</p><p>DONT be suprised if they waste anything you throw against them. With large groups of experienced players they tend to use their abilities together and destroy anything in the path. </p><p>DONT be afraid to kill off characters, a large group can usually scrape together a ressurection of some kind or try reincarnate its a cheap and easy spell that only makes the game more complicated byu changing them into a new form. unless your group has issues with PC death, then dont be afraid to knock a few down, take out some with sleeping poison or something, a nice big club will really decrease the number of things going on. </p><p>in the roleplaying arena force them to interact, you might have a problem when they all want to talk to NPC's make them interact with eachother its good for party unity and eases the pressure off of you.</p><p>BEWARE though becasue in a large party, inparty clicks can form, some character will not like another and interract only with other sopellcasters, sure it makes the game more like real life but it might lead to inparty fighting which i personnally allow but alot of people have criticized me for it.</p><p>INitiate the "Shut up if your not there" rule. Tell people they cant talk unless they are in the action.</p><p>The main thing is to back up all rules with force, enforce whatever method you use dont just tell them top stop and expect it to happen find a punishment for breaking roleplay ettiquette and stick with it. Consitancy is your greatest freind. besides a few tylenol cause those help sometimes too.</p><p>Have fun and tell us how it goes.</p></blockquote><p></p>
[QUOTE="Cpt. Anonymous, post: 1388075, member: 5779"] Main thing in a game that size is tangents. tangents are conversations among players that distract from what is going on and it really needs to be held to a minimum. Try randomly stealing from characters witha recurring evil rogue who has a really good pickpocket. They shut up when they dont have any money left, or clothes or weapons, it'll work and just making someone roll for something usually gets their attention. They hear "roll a spot check" and the focus goes right to the game. Another tip is never do your own initiative let another player do it who is willing to assist. it really speeds things up. Inform players 1 or 2 players before their turn that they come up in an order. DONT be suprised if they waste anything you throw against them. With large groups of experienced players they tend to use their abilities together and destroy anything in the path. DONT be afraid to kill off characters, a large group can usually scrape together a ressurection of some kind or try reincarnate its a cheap and easy spell that only makes the game more complicated byu changing them into a new form. unless your group has issues with PC death, then dont be afraid to knock a few down, take out some with sleeping poison or something, a nice big club will really decrease the number of things going on. in the roleplaying arena force them to interact, you might have a problem when they all want to talk to NPC's make them interact with eachother its good for party unity and eases the pressure off of you. BEWARE though becasue in a large party, inparty clicks can form, some character will not like another and interract only with other sopellcasters, sure it makes the game more like real life but it might lead to inparty fighting which i personnally allow but alot of people have criticized me for it. INitiate the "Shut up if your not there" rule. Tell people they cant talk unless they are in the action. The main thing is to back up all rules with force, enforce whatever method you use dont just tell them top stop and expect it to happen find a punishment for breaking roleplay ettiquette and stick with it. Consitancy is your greatest freind. besides a few tylenol cause those help sometimes too. Have fun and tell us how it goes. [/QUOTE]
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