Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players Surprising GM...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5475764" data-attributes="member: 23094"><p>This is tagged a Mutants and Masterminds thread, but I'm going to answer with what happened recently in a D&D 3.5 (with Saga + 4E houserules) game I was running.</p><p></p><p>The players had been on the trail of a multiple murderer, and had reason to believe that the suspect was actually a Red Wizard of Thay, who had been in cahoots with a town councilman to smuggle in low-end magical goods (and some additional, less-savory stuff, besides) against the local Duke's express wish to keep any and all Red Wizards out of his territory.</p><p></p><p>Long story made short, the Red Wizard(ess) and her underlings assembled the results of their blood-magic-enfused-undead magical research, a score of armsmen, and a swathe of more normal undead, and marched on the town, and the party rallied the town's militia to fight them off.</p><p></p><p>I planned the battle for ... well, for weeks, because we didn't get together that often. I got miniatures for each unit of militia and enemies. I made up some mass combat rules using the Saga Edition fighter squadron rules plus some additional morale rules. I made tokens for each side, and little stat cards for each unit, so that whomever was playing it at the moment would know what to roll and when.</p><p></p><p>In short, it was going to be an <em>epic</em> final battle, with more than ... 400? ... total combatants (separated into 10-20 units on each side to keep things doable).</p><p></p><p>The party formed up their battle lines, and then left town, bringing a single unit of half-orc irregulars and a single unit of cavalry with them, to scout out the enemy forces. In the middle of the night, they came across the Red Wizard's encampment in a copse of trees some short miles from town, which was ringed with undead (many of whom were glowing softly) and archers (some human, some skeletal). It was, in short, an absolutely overwhelming force - and they arrived just in time to stop a large, heavily-laden wagon enter the encampment (which carried the enemies' additional magical weapons and toys).</p><p></p><p>They elected to just watch the wagon travel the last couple miles and enter the encampment.</p><p></p><p><em>Then</em> they attacked the encampment. Six heroes, a dozen NPC troops in support, against about 200 mixed undead (some of them particularly nasty) and human soldiers.</p><p></p><p>After the battle was joined, I looked at them and said, "I gave you guys an army; you really decided to solo this?"</p><p></p><p>They actually won, though it was a very close-run thing, because:</p><p></p><p>1) The Elven Wizard casted Enlarge Person and Bull's Strength on the Half-Orc Druid and then Enlarged himself, giving them *just* enough Strength to knock over the small hut in which the main Red Wizard, her best apprentices, and a good number of strong undead bodyguards were spending the night the round before they burst out and laid waste to a sizeable portion of the PCs. I'd determined, at the start of the battle, that the Wizard and her apprentices would spend a certain number of rounds casting her best short-term buff spells before entering the fight, and then halved that number when the PCs started in on the hutt. Missed it by one! And ...</p><p></p><p>2) One of the PCs, in an act of desperation, leapt into the campfire, got horribly burned, and threw an armfull of burning wood into the back of the wagon. Which set it on fire. Which caused the specially-prepared siege ammunition (which would have absolutely devastated large portions of the militia, necessitating *someone* to go break through the enemy lines to disrupt the siege engines in the main battle) to cook off. When the fire started on the wagon, the human soldiers that had engaged and surrounded several of the PCs threw down their swords and *booked it.* The PCs took the hint, but were still thrown bodily to the ground when, a few rounds later, the whole thing detonated.</p><p></p><p>The PCs were recognized for their assistance to the Duke, who chartered them as a recognized Adventuring Company (he's a Cormyrian ex-pat), and named the Company as Baron of the northern reaches of his demesne. The PCs chose to call themselves the "Company of the Crater," for obvious reasons.</p><p></p><p>And I, on the other hand, got to look at the list of NPC names I'd drawn up. Every militiaman was named, many after old characters of my own or of people I've played with over the years, so that in the aftermath I could actually construct a listing of the dead and let people know how they'd fared.</p><p></p><p>I figured the PCs would have to deal with a fairly-well decimated settlement, and rebuild it from the smoking ashes. Instead, well, basically everyone lived, and the PCs are now the Barons of a vibrant, <em>celebratory</em> village!</p><p></p><p>Color me surprised! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5475764, member: 23094"] This is tagged a Mutants and Masterminds thread, but I'm going to answer with what happened recently in a D&D 3.5 (with Saga + 4E houserules) game I was running. The players had been on the trail of a multiple murderer, and had reason to believe that the suspect was actually a Red Wizard of Thay, who had been in cahoots with a town councilman to smuggle in low-end magical goods (and some additional, less-savory stuff, besides) against the local Duke's express wish to keep any and all Red Wizards out of his territory. Long story made short, the Red Wizard(ess) and her underlings assembled the results of their blood-magic-enfused-undead magical research, a score of armsmen, and a swathe of more normal undead, and marched on the town, and the party rallied the town's militia to fight them off. I planned the battle for ... well, for weeks, because we didn't get together that often. I got miniatures for each unit of militia and enemies. I made up some mass combat rules using the Saga Edition fighter squadron rules plus some additional morale rules. I made tokens for each side, and little stat cards for each unit, so that whomever was playing it at the moment would know what to roll and when. In short, it was going to be an [I]epic[/I] final battle, with more than ... 400? ... total combatants (separated into 10-20 units on each side to keep things doable). The party formed up their battle lines, and then left town, bringing a single unit of half-orc irregulars and a single unit of cavalry with them, to scout out the enemy forces. In the middle of the night, they came across the Red Wizard's encampment in a copse of trees some short miles from town, which was ringed with undead (many of whom were glowing softly) and archers (some human, some skeletal). It was, in short, an absolutely overwhelming force - and they arrived just in time to stop a large, heavily-laden wagon enter the encampment (which carried the enemies' additional magical weapons and toys). They elected to just watch the wagon travel the last couple miles and enter the encampment. [I]Then[/I] they attacked the encampment. Six heroes, a dozen NPC troops in support, against about 200 mixed undead (some of them particularly nasty) and human soldiers. After the battle was joined, I looked at them and said, "I gave you guys an army; you really decided to solo this?" They actually won, though it was a very close-run thing, because: 1) The Elven Wizard casted Enlarge Person and Bull's Strength on the Half-Orc Druid and then Enlarged himself, giving them *just* enough Strength to knock over the small hut in which the main Red Wizard, her best apprentices, and a good number of strong undead bodyguards were spending the night the round before they burst out and laid waste to a sizeable portion of the PCs. I'd determined, at the start of the battle, that the Wizard and her apprentices would spend a certain number of rounds casting her best short-term buff spells before entering the fight, and then halved that number when the PCs started in on the hutt. Missed it by one! And ... 2) One of the PCs, in an act of desperation, leapt into the campfire, got horribly burned, and threw an armfull of burning wood into the back of the wagon. Which set it on fire. Which caused the specially-prepared siege ammunition (which would have absolutely devastated large portions of the militia, necessitating *someone* to go break through the enemy lines to disrupt the siege engines in the main battle) to cook off. When the fire started on the wagon, the human soldiers that had engaged and surrounded several of the PCs threw down their swords and *booked it.* The PCs took the hint, but were still thrown bodily to the ground when, a few rounds later, the whole thing detonated. The PCs were recognized for their assistance to the Duke, who chartered them as a recognized Adventuring Company (he's a Cormyrian ex-pat), and named the Company as Baron of the northern reaches of his demesne. The PCs chose to call themselves the "Company of the Crater," for obvious reasons. And I, on the other hand, got to look at the list of NPC names I'd drawn up. Every militiaman was named, many after old characters of my own or of people I've played with over the years, so that in the aftermath I could actually construct a listing of the dead and let people know how they'd fared. I figured the PCs would have to deal with a fairly-well decimated settlement, and rebuild it from the smoking ashes. Instead, well, basically everyone lived, and the PCs are now the Barons of a vibrant, [I]celebratory[/I] village! Color me surprised! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players Surprising GM...
Top