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<blockquote data-quote="El Mahdi" data-source="post: 5467628" data-attributes="member: 59506"><p>Try this: Everytime one of the players makes a decision for the kids character, or tells him what to do, give the kids character, and only the kids character, bonus XP. When the kids character starts to exceed all of the other characters in levels, maybe they'll stop telling the kid what to do...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Serously though, just have the kid sit closer to you at the table (away from his brother), so that it's easier for you to answer his questions more directly. And when one of the other players at the table starts saying something like <em>"...what you should do is..."</em>, or <em>"...let me see your character sheet"</em>, or <em>"...don't do that, that's a bad idea"</em> - immediately interject yourself and say <em>"Unh Unh! Let him make his own decisions. If he has a question he can ask me."</em> Try that for a few sessions and see if they start changing their approach to the kid playing. Just remember though, when adjudicating his actions, that he is only twelve. Try not to punish him or the group for less than optimal decisions or action.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5467628, member: 59506"] Try this: Everytime one of the players makes a decision for the kids character, or tells him what to do, give the kids character, and only the kids character, bonus XP. When the kids character starts to exceed all of the other characters in levels, maybe they'll stop telling the kid what to do...:D Serously though, just have the kid sit closer to you at the table (away from his brother), so that it's easier for you to answer his questions more directly. And when one of the other players at the table starts saying something like [I]"...what you should do is..."[/I], or [I]"...let me see your character sheet"[/I], or [I]"...don't do that, that's a bad idea"[/I] - immediately interject yourself and say [I]"Unh Unh! Let him make his own decisions. If he has a question he can ask me."[/I] Try that for a few sessions and see if they start changing their approach to the kid playing. Just remember though, when adjudicating his actions, that he is only twelve. Try not to punish him or the group for less than optimal decisions or action. :cool: [/QUOTE]
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