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Players that don't keep track
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<blockquote data-quote="the Jester" data-source="post: 368923" data-attributes="member: 1210"><p>I really think that keeping track of who has what is extremely important. As an example, if the rogue scouts ahead and finds himself ambushed by a mummy, and just happens to have the necklace of missiles the party just found (but nobody wrote it down or declared who had it) then he has just gotten a totally easy encounter compared to what it would have been like if he didn't have it.</p><p></p><p>This can be (isn't always, but CAN BE) a real problem in some games, and as a dm I just don't tolerate it. There have been two occasions that I can recall when the party has lost a cool magic item because nobody bothered to write it down. I'm serious about this one, and I think that in a campaign that is going to have any versimilitude tracking this stuff is important.</p><p></p><p>The hardest thing to enforce this on is rations. That and small change (at least once you're above ~3rd level and there isn't much copper in your pocket anyway). But for the small change, I've found that characters usually toss the barkeep a couple of gp for their food, drinks and rooms for the night and call the change a tip.</p><p></p><p>Rations are tough; but with create food and drink, living off the land, etc. it isn't nearly as much of an issue. </p><p></p><p>Ammo, charges on a wand, and especially spells and hp's (and psionic pps)- imo and imc- MUST be carefully tracked.</p></blockquote><p></p>
[QUOTE="the Jester, post: 368923, member: 1210"] I really think that keeping track of who has what is extremely important. As an example, if the rogue scouts ahead and finds himself ambushed by a mummy, and just happens to have the necklace of missiles the party just found (but nobody wrote it down or declared who had it) then he has just gotten a totally easy encounter compared to what it would have been like if he didn't have it. This can be (isn't always, but CAN BE) a real problem in some games, and as a dm I just don't tolerate it. There have been two occasions that I can recall when the party has lost a cool magic item because nobody bothered to write it down. I'm serious about this one, and I think that in a campaign that is going to have any versimilitude tracking this stuff is important. The hardest thing to enforce this on is rations. That and small change (at least once you're above ~3rd level and there isn't much copper in your pocket anyway). But for the small change, I've found that characters usually toss the barkeep a couple of gp for their food, drinks and rooms for the night and call the change a tip. Rations are tough; but with create food and drink, living off the land, etc. it isn't nearly as much of an issue. Ammo, charges on a wand, and especially spells and hp's (and psionic pps)- imo and imc- MUST be carefully tracked. [/QUOTE]
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