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<blockquote data-quote="DM with a vengence" data-source="post: 371294" data-attributes="member: 1679"><p>Frankly, this has always ticked me off. I don't track arrows, rations, or encumberance except in the most general terms, such as two weeks without resupply or carrying eight suits of fullplate.</p><p></p><p>For treasure, I'm using a system where they have a "loot bag" and whenever they kill something I give them a notecard with the treasure on it, and then they can keep it in the bag or paperclip it to their character sheet.</p><p></p><p>But what annoys the friggin HELL out of me is that they don't track HP, spells, or even XP. New rule, If I don't see it on your charactr sheet, then you don't have it.</p><p></p><p>Oh yeah, look up all relevant abilities before gameplay. If you have Sneak Attack or Precise Shot but don't know how those come into play, then prehaps we can trade those out for some extra ranks in Climb or maybe Skill Focus: Thumb Twiddling.</p><p></p><p>Sheesh!</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 371294, member: 1679"] Frankly, this has always ticked me off. I don't track arrows, rations, or encumberance except in the most general terms, such as two weeks without resupply or carrying eight suits of fullplate. For treasure, I'm using a system where they have a "loot bag" and whenever they kill something I give them a notecard with the treasure on it, and then they can keep it in the bag or paperclip it to their character sheet. But what annoys the friggin HELL out of me is that they don't track HP, spells, or even XP. New rule, If I don't see it on your charactr sheet, then you don't have it. Oh yeah, look up all relevant abilities before gameplay. If you have Sneak Attack or Precise Shot but don't know how those come into play, then prehaps we can trade those out for some extra ranks in Climb or maybe Skill Focus: Thumb Twiddling. Sheesh! [/QUOTE]
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