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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 414099" data-attributes="member: 6533"><p><strong>Whoa!!!</strong></p><p></p><p>First of all, That was a fantastic moment Foundry. Kudos to the player.</p><p></p><p>I tend to run pretty wild, furious, and humorous campaigns. So heartbreak isn't common, but they're have been more than a few times where I was really really really impressed.</p><p></p><p>First of all, I have to give props to Feng Shui, a game that let's players describe a lot of the scenery, gives them bonuses for elaborately described stunts, and lets them describe their own spectacular failures.</p><p></p><p>That game renewed my faith in players. Not one session went by in which I wasn't astounded by the beauty, ballsiness, sheer imagination, and appropriateness of at least one of the players descriptions. Every action the players took became a poem and they would use every detail to add to the vocabulary of their piece. From a bead of sweat turned to a tear of frustration to taking a fatal shot in a good cause and falling into a redeeming beam of light. One of them even brought a pre-prepared musical spike for the moment when he fell in the final battle against the man who had killed his child eight years ago.</p><p></p><p>Whereupon, the rest of the players described a long moment of silence as he fell slowly down to earth, during which they took turns reading pre-prepared epilogues as they described how the fallen character had changed their lives and what they did later to honor him.</p><p></p><p>Whereupon, I described the triumphant kata of the evil kung-fu villain and qued up the music from the initial fight scene in "Crouching Tiger."</p><p></p><p>That was a great game.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 414099, member: 6533"] [b]Whoa!!![/b] First of all, That was a fantastic moment Foundry. Kudos to the player. I tend to run pretty wild, furious, and humorous campaigns. So heartbreak isn't common, but they're have been more than a few times where I was really really really impressed. First of all, I have to give props to Feng Shui, a game that let's players describe a lot of the scenery, gives them bonuses for elaborately described stunts, and lets them describe their own spectacular failures. That game renewed my faith in players. Not one session went by in which I wasn't astounded by the beauty, ballsiness, sheer imagination, and appropriateness of at least one of the players descriptions. Every action the players took became a poem and they would use every detail to add to the vocabulary of their piece. From a bead of sweat turned to a tear of frustration to taking a fatal shot in a good cause and falling into a redeeming beam of light. One of them even brought a pre-prepared musical spike for the moment when he fell in the final battle against the man who had killed his child eight years ago. Whereupon, the rest of the players described a long moment of silence as he fell slowly down to earth, during which they took turns reading pre-prepared epilogues as they described how the fallen character had changed their lives and what they did later to honor him. Whereupon, I described the triumphant kata of the evil kung-fu villain and qued up the music from the initial fight scene in "Crouching Tiger." That was a great game. [/QUOTE]
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