Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players That Ruin Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawken" data-source="post: 4827133" data-attributes="member: 23619"><p>This is easy.</p><p></p><p>For problems 1 and 2: Talk with them about these points the next time you get together and play. Tell them that these problems are killing your enjoyment and unless it changes, you're going to find a different group to play with. Point out that you would be glad to hang out with them and joke around, have fun or whatever at other times (if that is true), but when you get together for D&D, you want to play it, not goof off. If they say you're being to whiny or something, point out that as the DM, you have to put in extra work on the games that they don't (it IS possible they don't realize this) and it makes you feel like you're wasting your time when they goof around after the hours you've spent preparing for the game.</p><p></p><p>For problem 3, that's on you. Your house rule sucks. The PHB rules that its only a move action, not a full round action to retrieve a stored item. Why are you penalizing them this way over something that is kind of trivial anyway? Its not making the game better or run any smoother which is kind of the purpose of a house rule anyway. Choosing 4 items is just more paperwork, more accounting to keep track of and doesn't do anything to improve the game. I'm with your players on this one. </p><p></p><p>One suggestion about house rules, is that no matter how good you think it is, you need to run it by your players first and find out if they are willing to try it out. Playing a game where you are telling them, "ok, guys, it works like this now" and forcing a bass-ackward rule on them is a sure way to get them to passively (goofing off at your game) or directly (get pissed off and team up on you) let you know they don't like what you're doing. </p><p></p><p>I suspect this is as much (or more) on you than it is your players. But if your players are just being jerks, then find others to game with.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4827133, member: 23619"] This is easy. For problems 1 and 2: Talk with them about these points the next time you get together and play. Tell them that these problems are killing your enjoyment and unless it changes, you're going to find a different group to play with. Point out that you would be glad to hang out with them and joke around, have fun or whatever at other times (if that is true), but when you get together for D&D, you want to play it, not goof off. If they say you're being to whiny or something, point out that as the DM, you have to put in extra work on the games that they don't (it IS possible they don't realize this) and it makes you feel like you're wasting your time when they goof around after the hours you've spent preparing for the game. For problem 3, that's on you. Your house rule sucks. The PHB rules that its only a move action, not a full round action to retrieve a stored item. Why are you penalizing them this way over something that is kind of trivial anyway? Its not making the game better or run any smoother which is kind of the purpose of a house rule anyway. Choosing 4 items is just more paperwork, more accounting to keep track of and doesn't do anything to improve the game. I'm with your players on this one. One suggestion about house rules, is that no matter how good you think it is, you need to run it by your players first and find out if they are willing to try it out. Playing a game where you are telling them, "ok, guys, it works like this now" and forcing a bass-ackward rule on them is a sure way to get them to passively (goofing off at your game) or directly (get pissed off and team up on you) let you know they don't like what you're doing. I suspect this is as much (or more) on you than it is your players. But if your players are just being jerks, then find others to game with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players That Ruin Games
Top