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<blockquote data-quote="DrunkonDuty" data-source="post: 4341710" data-attributes="member: 54364"><p>Players? KILL EM! KILL EM ALL!</p><p> </p><p>Ah but seriously: cursed items, in the way you're handling them as a long term plot device, are problematic. Most of my players would take it in stride and enjoy the fun, but then I've been playing with mostly the same people for years so there's a lot of trust there. So I'd explain why you have done what you've done and your hope that it would create a fun, challenging plot arc. But be prepared to remove the item quiickly if the player is really not into it.</p><p> </p><p>None of which is what you're asking about. Can't remember really using cursed items except in the early days when myself, and all my friends, had great fun playing with the random magic items table. I mean who hasn't hit their players with a girdle of masculinity/femininity?</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4341710, member: 54364"] Players? KILL EM! KILL EM ALL! Ah but seriously: cursed items, in the way you're handling them as a long term plot device, are problematic. Most of my players would take it in stride and enjoy the fun, but then I've been playing with mostly the same people for years so there's a lot of trust there. So I'd explain why you have done what you've done and your hope that it would create a fun, challenging plot arc. But be prepared to remove the item quiickly if the player is really not into it. None of which is what you're asking about. Can't remember really using cursed items except in the early days when myself, and all my friends, had great fun playing with the random magic items table. I mean who hasn't hit their players with a girdle of masculinity/femininity? [/QUOTE]
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