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<blockquote data-quote="Lord Xtheth" data-source="post: 4342306" data-attributes="member: 56179"><p><span style="color: white">I'm Starting to thing people here are confusing "Plotline" with "storyline" Yes, it IS in the adventure to get it destroyed. NO, it isn't the entire focus of the adventure.</span></p><p>Another thing I'm noticing is automatically associating "Cursed" with "Torturing" the player. Yes, the item did force itself to be the character's main weapon, but it did it after he chose to use it 3 times (Touching it 3 times). Otherwise the player is complaining that he wants to use his D8 weapon rather than his cursed D6+1 weapon.</p><p> </p><p>Now maybe I missed somthing in my 16 years of DMing experience, but I'm fairly certain passing out a cursed item that has a +1 on it, and only "Activates" when the character misses isn't that big of a deal. Otherwise the weapon kicks a whole lot of ass. I know I would chose to use the weapon willingly as a character, knowing what it can do (and the player does... except for the negative effects).</p><p> </p><p>Then again, maybe I'm wrong. I could have made a mistake in thinking that having a cursed item show up in game, and falling into the hands of a PC is un-fun, which is why Wizards got rid of it.</p></blockquote><p></p>
[QUOTE="Lord Xtheth, post: 4342306, member: 56179"] [COLOR=white]I'm Starting to thing people here are confusing "Plotline" with "storyline" Yes, it IS in the adventure to get it destroyed. NO, it isn't the entire focus of the adventure.[/COLOR] Another thing I'm noticing is automatically associating "Cursed" with "Torturing" the player. Yes, the item did force itself to be the character's main weapon, but it did it after he chose to use it 3 times (Touching it 3 times). Otherwise the player is complaining that he wants to use his D8 weapon rather than his cursed D6+1 weapon. Now maybe I missed somthing in my 16 years of DMing experience, but I'm fairly certain passing out a cursed item that has a +1 on it, and only "Activates" when the character misses isn't that big of a deal. Otherwise the weapon kicks a whole lot of ass. I know I would chose to use the weapon willingly as a character, knowing what it can do (and the player does... except for the negative effects). Then again, maybe I'm wrong. I could have made a mistake in thinking that having a cursed item show up in game, and falling into the hands of a PC is un-fun, which is why Wizards got rid of it. [/QUOTE]
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