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<blockquote data-quote="SweeneyTodd" data-source="post: 4342463" data-attributes="member: 9391"><p>I dunno man, all we have for evidence as to whether your players are having a good time is... you telling us that one of the players isn't having a good time with one particular plot element. So that's what people are gonna talk about. Plus a lot us have experienced the "Aha! you are geased/cursed/etc. so you must follow the DM storyline" done really inelegantly, so that's the frame of reference we may be coming from. </p><p></p><p>I'm sure you're a kick-ass DM, but in this particular case, several people disagree with your ruling. Them's the breaks when you go to the internet to seek justification; you might not get it. It's nothing personal.</p><p></p><p>As far as putting "not fun" stuff in the game, I don't if I can help it. Fortunately my players put having their characters beaten, bloodied, and struggling for their lives squarely in the "fun" category, so it doesn't really limit me much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I personally don't find it fun to have my actions restricted without player consent. (For contrast, if you'd pitched that curse thing during character creation, I could have run with it; heck I'd have made sure the cursed item was a real obstacle to my character goals.)</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4342463, member: 9391"] I dunno man, all we have for evidence as to whether your players are having a good time is... you telling us that one of the players isn't having a good time with one particular plot element. So that's what people are gonna talk about. Plus a lot us have experienced the "Aha! you are geased/cursed/etc. so you must follow the DM storyline" done really inelegantly, so that's the frame of reference we may be coming from. I'm sure you're a kick-ass DM, but in this particular case, several people disagree with your ruling. Them's the breaks when you go to the internet to seek justification; you might not get it. It's nothing personal. As far as putting "not fun" stuff in the game, I don't if I can help it. Fortunately my players put having their characters beaten, bloodied, and struggling for their lives squarely in the "fun" category, so it doesn't really limit me much. :) I personally don't find it fun to have my actions restricted without player consent. (For contrast, if you'd pitched that curse thing during character creation, I could have run with it; heck I'd have made sure the cursed item was a real obstacle to my character goals.) [/QUOTE]
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