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<blockquote data-quote="Lord Xtheth" data-source="post: 4342648" data-attributes="member: 56179"><p>That in itself should be a pointer. ONE person, the person who was cursed didn't like the curse.</p><p> </p><p></p><p>My intent wasn't justification, I was looking for general conversation. I know theres no hard feelings here. Just so long as everybody will equily assume I'll "defend" my desisions and actions. Especially when I'm compared to "torturing monkeys" as I was above.</p><p> </p><p>Maybe some more information is due. Seeing as how I have downtime at work I guess I can fill it in here.</p><p> </p><p>The Cursed item is a dagger that craves killing. on the first strike the target gets marked. On the second strike Hit or miss it deals 5[W] damage to the target, on a miss it deals 2[w] damage to the holder.</p><p>EDITED </p><p>On the 3rd attack of the round it uses the holders magic item daily slot, On a hit it reduces target to 0 and -2 to death save On a miss it brings both the character and the target to 0 hp. </p><p>The dagger itself is a link to my planned BBEG in the end of the adventure. Generally my players chose to go on the "Destroy the dagger" quest I set up for them because they either a: understand that it is my plotline, or b) know that the BBEG will still do stuff in the background regardless of what adventures they do or do not go on. Or c. they play along because I put alot of work in my adventures, and them going out of their way to NOT do what I planned for generally puts me in the spotlight. I'm not saying I can't "wing it" I can, its just I do better when I'm prepared just as I assume every DM is.</p><p> </p><p>Now, there is MORE for them to do in the story than strictly sit on the dagger adventure. I have 3 adventure hooks kicking around, and am fully ready with a couple random encounters if they realy don't want to follow my story. Its just that the dagger is linked directly to the main story line, and following it will advance the plot.</p><p> </p><p>Like I said before. This might not be a good move on my part. But I'm sticking to it. The reason it's a cursed item and not an artifact is so that they WANT to get rid of it, not have it up and vanish on its own.</p><p>If Lord of the Rings didn't have The One Ring, what kind of series would it be? Sure, the hobbits, the Wizard, and some trees could have overthrown all the baddies on their own, but the Ring gave them the reason to leave their comfy houses. I find this dagger as the exact same thing.</p></blockquote><p></p>
[QUOTE="Lord Xtheth, post: 4342648, member: 56179"] That in itself should be a pointer. ONE person, the person who was cursed didn't like the curse. My intent wasn't justification, I was looking for general conversation. I know theres no hard feelings here. Just so long as everybody will equily assume I'll "defend" my desisions and actions. Especially when I'm compared to "torturing monkeys" as I was above. Maybe some more information is due. Seeing as how I have downtime at work I guess I can fill it in here. The Cursed item is a dagger that craves killing. on the first strike the target gets marked. On the second strike Hit or miss it deals 5[W] damage to the target, on a miss it deals 2[w] damage to the holder. EDITED On the 3rd attack of the round it uses the holders magic item daily slot, On a hit it reduces target to 0 and -2 to death save On a miss it brings both the character and the target to 0 hp. The dagger itself is a link to my planned BBEG in the end of the adventure. Generally my players chose to go on the "Destroy the dagger" quest I set up for them because they either a: understand that it is my plotline, or b) know that the BBEG will still do stuff in the background regardless of what adventures they do or do not go on. Or c. they play along because I put alot of work in my adventures, and them going out of their way to NOT do what I planned for generally puts me in the spotlight. I'm not saying I can't "wing it" I can, its just I do better when I'm prepared just as I assume every DM is. Now, there is MORE for them to do in the story than strictly sit on the dagger adventure. I have 3 adventure hooks kicking around, and am fully ready with a couple random encounters if they realy don't want to follow my story. Its just that the dagger is linked directly to the main story line, and following it will advance the plot. Like I said before. This might not be a good move on my part. But I'm sticking to it. The reason it's a cursed item and not an artifact is so that they WANT to get rid of it, not have it up and vanish on its own. If Lord of the Rings didn't have The One Ring, what kind of series would it be? Sure, the hobbits, the Wizard, and some trees could have overthrown all the baddies on their own, but the Ring gave them the reason to leave their comfy houses. I find this dagger as the exact same thing. [/QUOTE]
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