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<blockquote data-quote="Tervin" data-source="post: 4342904" data-attributes="member: 66491"><p>First of all, I am not at your table and have really no idea how things work out for you. I still feel I want to say a few things, as you touch on a few things that are kind of close to my heart. Like storytelling techinques in RPGs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well if one person doesn't like it, it can be enough to break the game. Every person around the table needs to be having enough fun for the game to work. But I am sure you know that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sounds like a very swingy item to me, and something that kind of risks taking away the fun in combats. On the other hand, you know your encounters and your players a lot better than me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p></p><p>No. This is not me being a Tolkien fan, I find his work really overrated, but still no. The one ring is not destroyed because it is inconvenient to the bearer. It is done to save the world. </p><p></p><p>Your cursed item is potentially extremely powerful in battle (if I read it correctly), a power gaming party's dream. If it does not have other downsides than what you told us here, there will not be enough reasons for the party to get rid of it - except for the metagaming reason of making you happy by doing what they are supposed to do. And that is not what we want when we write stories, is it?</p><p></p><p>Of course you know your players, I don't. Also I might have missed some things in my reading. But I would still make serious changes to that dagger if I was to let it be considereed for use in my game. One example would be for every hit to risk taking a healing surge from the bearer, but on the other hand let those special hits do double damage. And not to have that instant kill-power at all, it is just an invitation to power tricks at the same time as it takes away fun from the bearer.</p><p></p><p>Of course just my opinion. You do what you and your players like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tervin, post: 4342904, member: 66491"] First of all, I am not at your table and have really no idea how things work out for you. I still feel I want to say a few things, as you touch on a few things that are kind of close to my heart. Like storytelling techinques in RPGs. :) Well if one person doesn't like it, it can be enough to break the game. Every person around the table needs to be having enough fun for the game to work. But I am sure you know that. :) Sounds like a very swingy item to me, and something that kind of risks taking away the fun in combats. On the other hand, you know your encounters and your players a lot better than me. :) No. This is not me being a Tolkien fan, I find his work really overrated, but still no. The one ring is not destroyed because it is inconvenient to the bearer. It is done to save the world. Your cursed item is potentially extremely powerful in battle (if I read it correctly), a power gaming party's dream. If it does not have other downsides than what you told us here, there will not be enough reasons for the party to get rid of it - except for the metagaming reason of making you happy by doing what they are supposed to do. And that is not what we want when we write stories, is it? Of course you know your players, I don't. Also I might have missed some things in my reading. But I would still make serious changes to that dagger if I was to let it be considereed for use in my game. One example would be for every hit to risk taking a healing surge from the bearer, but on the other hand let those special hits do double damage. And not to have that instant kill-power at all, it is just an invitation to power tricks at the same time as it takes away fun from the bearer. Of course just my opinion. You do what you and your players like. :) [/QUOTE]
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