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<blockquote data-quote="Terwox" data-source="post: 4344778" data-attributes="member: 1044"><p>To Lord Xtheth:</p><p></p><p>I don't think your curse sounds that bad. It sounds like you should check your players' dice though... If that curse was stuck on my character, I would probably think it was a bit lame, but largely because 4E does away with save or die mechanics. In 3E it would make more sense. And yes, it is railroady. The character, especially if he is whining, will want to get rid of the curse as fast as he can. (Thing is, being railroady is not always a crime.)</p><p></p><p>Regardless, it is of very little use being callous (and inflammatory) towards negative criticism. </p><p></p><p>Anyway, as for cursed items, I ran the Tomb of Horrors, and...</p><p></p><p>[sblock]The ring of cursed wishing blew up the gnome barbarian.[/sblock]</p><p></p><p>I also currently have a sword in my True20 game wielded by the fallen paladin. It is a sword that turns undead to dust upon touching them (attack vs. touch AC,) and it also can use more powerful purifying light powers (a ranged radiant damage power in 4E terms.) The curse is that the sword itself is tainted by the undead that it destroys, and each time the sword is used, the character must make successively harder saves for the scene, or risk increasing his undead taint score.</p><p></p><p>Undead taint is a scale of 0-10, 0 is human, 10 is undead. He is at 3. His skin is pale, his pulse is weak, his skin is cool and clammy. The higher his taint score, the more likely that using purifying light powers will also burn him as well.</p><p></p><p>The sword is aware that it is tainted, and that it will taint him, and cautions him about using it. The sword communicates telepathically, and warns him of nearby undead -- also urging him to find them and kill them, sometimes springing into his hand.</p><p></p><p>They are currently on a quest to travel to a castle that is fabled to purify legendary holy swords... but a vampire lives there. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> Undead are also essentially the primary campaign threat.</p><p></p><p>Difference is, the player thinks it is cool. (They also didn't know what Ashbringer was at the time I sprung it on them, hah.) There was another sword similar to Stormbringer in the game that they chose to instead destroy.</p></blockquote><p></p>
[QUOTE="Terwox, post: 4344778, member: 1044"] To Lord Xtheth: I don't think your curse sounds that bad. It sounds like you should check your players' dice though... If that curse was stuck on my character, I would probably think it was a bit lame, but largely because 4E does away with save or die mechanics. In 3E it would make more sense. And yes, it is railroady. The character, especially if he is whining, will want to get rid of the curse as fast as he can. (Thing is, being railroady is not always a crime.) Regardless, it is of very little use being callous (and inflammatory) towards negative criticism. Anyway, as for cursed items, I ran the Tomb of Horrors, and... [sblock]The ring of cursed wishing blew up the gnome barbarian.[/sblock] I also currently have a sword in my True20 game wielded by the fallen paladin. It is a sword that turns undead to dust upon touching them (attack vs. touch AC,) and it also can use more powerful purifying light powers (a ranged radiant damage power in 4E terms.) The curse is that the sword itself is tainted by the undead that it destroys, and each time the sword is used, the character must make successively harder saves for the scene, or risk increasing his undead taint score. Undead taint is a scale of 0-10, 0 is human, 10 is undead. He is at 3. His skin is pale, his pulse is weak, his skin is cool and clammy. The higher his taint score, the more likely that using purifying light powers will also burn him as well. The sword is aware that it is tainted, and that it will taint him, and cautions him about using it. The sword communicates telepathically, and warns him of nearby undead -- also urging him to find them and kill them, sometimes springing into his hand. They are currently on a quest to travel to a castle that is fabled to purify legendary holy swords... but a vampire lives there. :devil: Undead are also essentially the primary campaign threat. Difference is, the player thinks it is cool. (They also didn't know what Ashbringer was at the time I sprung it on them, hah.) There was another sword similar to Stormbringer in the game that they chose to instead destroy. [/QUOTE]
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