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General Tabletop Discussion
*Dungeons & Dragons
Players vs monsters-as-players?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7027958" data-attributes="member: 82106"><p>PCs are very front-loaded and also have a lot of damage recovery capacity, so first of all it is kind of 'rocket tag' as a PC can't take the heavy damage they can dish out, but then they can also repair a lot of damage, so it can become a bit frustrating. </p><p></p><p>In general whichever side has a couple guys getting the first initiative has a big advantage. Monsters tend to have a lot of hit points, but considerably lower and more constant damage output, with just a few mild 'knockback' abilities designed to create tension at the start of a fight, but not to murderize the opposition. Also NPC characters have no reason to hold back, they don't need to worry about a daily resource economy, so they will just alpha strike, forcing the PCs to do the same, which will tend to create 5 minute workdays.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7027958, member: 82106"] PCs are very front-loaded and also have a lot of damage recovery capacity, so first of all it is kind of 'rocket tag' as a PC can't take the heavy damage they can dish out, but then they can also repair a lot of damage, so it can become a bit frustrating. In general whichever side has a couple guys getting the first initiative has a big advantage. Monsters tend to have a lot of hit points, but considerably lower and more constant damage output, with just a few mild 'knockback' abilities designed to create tension at the start of a fight, but not to murderize the opposition. Also NPC characters have no reason to hold back, they don't need to worry about a daily resource economy, so they will just alpha strike, forcing the PCs to do the same, which will tend to create 5 minute workdays. [/QUOTE]
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Community
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Players vs monsters-as-players?
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