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General Tabletop Discussion
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Players vs monsters-as-players?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7028680" data-attributes="member: 82106"><p>Well, its not at all hard to make your own monsters either. I'm sure you can find an example MM3 style statblock or 10 out there (many are on this site if you search for them). The 'MM3 on a business card' PDF is floating around which shows the basic math, and you can find a copy of the damage tables produced by Wreccan (Mark Mornard) in a recently necro'ed thread right here. DMG2 also has suggestions for 'Companion Characters' which are basically just monsters, though tweaked a bit to provide service as allies instead of enemies. You can also apply the theme and template rules from DMG1 and DMG2. </p><p></p><p>So, just make up your own monsters. It takes a bit of trial-and-error to get them exactly right, but its not THAT hard.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7028680, member: 82106"] Well, its not at all hard to make your own monsters either. I'm sure you can find an example MM3 style statblock or 10 out there (many are on this site if you search for them). The 'MM3 on a business card' PDF is floating around which shows the basic math, and you can find a copy of the damage tables produced by Wreccan (Mark Mornard) in a recently necro'ed thread right here. DMG2 also has suggestions for 'Companion Characters' which are basically just monsters, though tweaked a bit to provide service as allies instead of enemies. You can also apply the theme and template rules from DMG1 and DMG2. So, just make up your own monsters. It takes a bit of trial-and-error to get them exactly right, but its not THAT hard. [/QUOTE]
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Players vs monsters-as-players?
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